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Limited Levels? A solution for low magic worlds
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<blockquote data-quote="S'mon" data-source="post: 753175" data-attributes="member: 463"><p>I've been creating a low magic swords & sorcery type campaign world.</p><p></p><p>While the split-levels rule is a nice one, I decided that most spellcaster classes just didn't fit with the world I envisioned, so I've eliminated them and created a new, weaker one, the Black Wizard. See:</p><p></p><p><a href="http://www.geocities.com/s.t.newman/TWILIGHT.htm" target="_blank">http://www.geocities.com/s.t.newman/TWILIGHT.htm</a></p><p></p><p>A nice presentation of my Black Wizard is at:</p><p></p><p><a href="http://hyboria.xoth.net/prestige-classes/black_wizard_npc.htm" target="_blank">http://hyboria.xoth.net/prestige-classes/black_wizard_npc.htm</a></p><p></p><p>The idea of rejigging what spell levels are gained by caster level came from these boards, sorry I can't recall whose idea it was.</p><p></p><p>Basically, I created a spellcaster class balanced not against a non-spellcaster such as a Fighter or Barbarian with standard magic, but against a non-spellcaster with little or no magic. Not that it's perfectly balanced by level - the Black Wizard is very weak below 3rd level, and still scarily powerful at higher levels vs a non-magical foe, but it's not like trying to use unmodified Clerics or Sorcerers in a low-magic game, where they totally dominate other classes.</p></blockquote><p></p>
[QUOTE="S'mon, post: 753175, member: 463"] I've been creating a low magic swords & sorcery type campaign world. While the split-levels rule is a nice one, I decided that most spellcaster classes just didn't fit with the world I envisioned, so I've eliminated them and created a new, weaker one, the Black Wizard. See: [url]http://www.geocities.com/s.t.newman/TWILIGHT.htm[/url] A nice presentation of my Black Wizard is at: [url]http://hyboria.xoth.net/prestige-classes/black_wizard_npc.htm[/url] The idea of rejigging what spell levels are gained by caster level came from these boards, sorry I can't recall whose idea it was. Basically, I created a spellcaster class balanced not against a non-spellcaster such as a Fighter or Barbarian with standard magic, but against a non-spellcaster with little or no magic. Not that it's perfectly balanced by level - the Black Wizard is very weak below 3rd level, and still scarily powerful at higher levels vs a non-magical foe, but it's not like trying to use unmodified Clerics or Sorcerers in a low-magic game, where they totally dominate other classes. [/QUOTE]
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