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<blockquote data-quote="Coroc" data-source="post: 7805304" data-attributes="member: 6895991"><p>It might make monsters who are resistant to nonmagical weapons a bit harder. You might want to make adamantine or silver weapons a quest target, aka a weapon to hurt that werewolf / golem etc. without giving them more than the material property. Feats like GWM or sharpshooter become more powerful, being the only way to increase damage significantly. Also armor being nonmagic makes it eventually easier to hit targets who use armor. Otoh maybe the bless spell is not available that easy so that counters it.</p><p></p><p>Also, if you reduce clerical spellpower available then healing becomes tougher. To add realism you might want to use the 1 night= short rest 1 week or 1 weekend in a luxury resort = long rest as a rule.</p><p></p><p>Every spellcasting class you want to allow will have a hard time. You should very thoroughly analyse, if you allow a certain spell, and which should be a reasonable max. caster level. Eventually 5 is sufficient but you could hand out the higher level slots for upcasting. Again, if you restrict also clerical magic raising dead might be harder / impossible to aquire.</p></blockquote><p></p>
[QUOTE="Coroc, post: 7805304, member: 6895991"] It might make monsters who are resistant to nonmagical weapons a bit harder. You might want to make adamantine or silver weapons a quest target, aka a weapon to hurt that werewolf / golem etc. without giving them more than the material property. Feats like GWM or sharpshooter become more powerful, being the only way to increase damage significantly. Also armor being nonmagic makes it eventually easier to hit targets who use armor. Otoh maybe the bless spell is not available that easy so that counters it. Also, if you reduce clerical spellpower available then healing becomes tougher. To add realism you might want to use the 1 night= short rest 1 week or 1 weekend in a luxury resort = long rest as a rule. Every spellcasting class you want to allow will have a hard time. You should very thoroughly analyse, if you allow a certain spell, and which should be a reasonable max. caster level. Eventually 5 is sufficient but you could hand out the higher level slots for upcasting. Again, if you restrict also clerical magic raising dead might be harder / impossible to aquire. [/QUOTE]
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