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<blockquote data-quote="R_J_K75" data-source="post: 7805316" data-attributes="member: 6921294"><p>Ive pretty much (on the surface considered) what you have both said, just havent decided exactly how to go about it. I generally run encounters in what Id call scenes so I dont really use the short or full rests too much, so healing shouldnt be much of an issue.</p><p></p><p>There are some cracks starting to show in our game, so before the group breaks up Im going to address it at the next game. Im thinking about re-booting the game as one-shots and have the players make their own PCs and limit the classes they can choose, therefore the limited magic setting. To get things started at first I created their current characters with a little input from them. Im hoping that this will get them more invested in their characters, be a more cohesive party and help the game move more smoothly, as they are all newer and casual players. This may seem like a drastic step but Id rather keep the players we have rather than see the group slowly breakup, which from my experience of playing for so long Im starting to see the writing on the wall.</p></blockquote><p></p>
[QUOTE="R_J_K75, post: 7805316, member: 6921294"] Ive pretty much (on the surface considered) what you have both said, just havent decided exactly how to go about it. I generally run encounters in what Id call scenes so I dont really use the short or full rests too much, so healing shouldnt be much of an issue. There are some cracks starting to show in our game, so before the group breaks up Im going to address it at the next game. Im thinking about re-booting the game as one-shots and have the players make their own PCs and limit the classes they can choose, therefore the limited magic setting. To get things started at first I created their current characters with a little input from them. Im hoping that this will get them more invested in their characters, be a more cohesive party and help the game move more smoothly, as they are all newer and casual players. This may seem like a drastic step but Id rather keep the players we have rather than see the group slowly breakup, which from my experience of playing for so long Im starting to see the writing on the wall. [/QUOTE]
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