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Limited magic campaign......has never failed yet!
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<blockquote data-quote="shilsen" data-source="post: 2018497" data-attributes="member: 198"><p>I guess the easiest way would be to expand skill use and have more options available at lower levels. Maybe make epic level skill useage easier to achieve? Of course, once you go far enough with that, you're bending/breaking the boundaries of "normality" just as much as magic does, so it's difficult to pull off.</p><p> </p><p></p><p></p><p>True. That's partly my point about what happens in a low magic setting. If you have a ten mile trek to do in a magic setting, you walk it, or get some mounts, or join a caravan, etc. In a high magic setting, depending on level, you either do what you'd do in the low magic setting, or you fly, or you teleport, or you jump on a flying carpet, or you summon up something to help you do it, or you shadow walk, or you jump into a tree and come out ten miles away, etc. The downside to the high magic way is that it becomes a lot easier to do things. The upside is the wealth of options and it gives the DM more ways to make things interesting. Of course, YMMV.</p><p></p><p></p><p></p><p>Good idea. But doesn't that again come close to high magic at some point?</p><p></p><p></p><p></p><p>Sure. As long as you're enjoying your game and I'm enjoying mine, it's all good. By the way, I used your <em>Poetics</em> with my students last week. Thanks <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="shilsen, post: 2018497, member: 198"] I guess the easiest way would be to expand skill use and have more options available at lower levels. Maybe make epic level skill useage easier to achieve? Of course, once you go far enough with that, you're bending/breaking the boundaries of "normality" just as much as magic does, so it's difficult to pull off. True. That's partly my point about what happens in a low magic setting. If you have a ten mile trek to do in a magic setting, you walk it, or get some mounts, or join a caravan, etc. In a high magic setting, depending on level, you either do what you'd do in the low magic setting, or you fly, or you teleport, or you jump on a flying carpet, or you summon up something to help you do it, or you shadow walk, or you jump into a tree and come out ten miles away, etc. The downside to the high magic way is that it becomes a lot easier to do things. The upside is the wealth of options and it gives the DM more ways to make things interesting. Of course, YMMV. Good idea. But doesn't that again come close to high magic at some point? Sure. As long as you're enjoying your game and I'm enjoying mine, it's all good. By the way, I used your [I]Poetics[/I] with my students last week. Thanks :D [/QUOTE]
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