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Limited magic campaign......has never failed yet!
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<blockquote data-quote="Herpes Cineplex" data-source="post: 2020067" data-attributes="member: 16936"><p>I've never seen it happen, either. But I've seen several games get scrapped in favor of something else because the players and/or the GM weren't having fun. I've even been the player who told the GM that the game wasn't fun.</p><p></p><p>Our group's pretty sensitive to that kind of thing, though. Most of the time when a game isn't working out, it gets abandoned within three sessions or less for something more fun; it just happens, with very little discussion, and no drama to speak of.</p><p></p><p></p><p>This is pretty much the only thing that ever has to be said in any low- versus high-magic thread. Especially the sentence I boldfaced.</p><p></p><p>There's no better or worse here, there's only what you're currently in the mood for. For every great low-magic game, there's a great high-magic game. For every crappy low-magic game, there's a crappy high-magic game. If you've played a lot of high-magic games, you'll probably get more of a kick out of a low-magic setting, and vice versa.</p><p></p><p>Now personally, I've slogged through so many mediocre-to-okay low-magic games in my life that I'm almost entirely burned out on the concept: if someone suggests playing D&D and I hear "low-magic," "low-power," "grim and gritty," "realistic," or any of the other buzzwords usually applied to low-magic games, my first instinct is to ask if we can play some other game instead. It has nothing to do with the merits of the game itself and there's certainly nothing wrong with a low-magic game...it's just me wanting something different. But if someone pitches D&D with a high-magic setting, I'll bite; the few high-magic games I've played in were lots of fun, and it still has that "new game smell" to me.</p><p></p><p></p><p>In a perfect world, people would read Aristotle's post above, nod solemnly, and put their low-magic versus high-magic evangelism back in their pants.</p><p></p><p>--</p><p>or at least only take it out in the privacy of their own homes</p><p>ryan</p></blockquote><p></p>
[QUOTE="Herpes Cineplex, post: 2020067, member: 16936"] I've never seen it happen, either. But I've seen several games get scrapped in favor of something else because the players and/or the GM weren't having fun. I've even been the player who told the GM that the game wasn't fun. Our group's pretty sensitive to that kind of thing, though. Most of the time when a game isn't working out, it gets abandoned within three sessions or less for something more fun; it just happens, with very little discussion, and no drama to speak of. This is pretty much the only thing that ever has to be said in any low- versus high-magic thread. Especially the sentence I boldfaced. There's no better or worse here, there's only what you're currently in the mood for. For every great low-magic game, there's a great high-magic game. For every crappy low-magic game, there's a crappy high-magic game. If you've played a lot of high-magic games, you'll probably get more of a kick out of a low-magic setting, and vice versa. Now personally, I've slogged through so many mediocre-to-okay low-magic games in my life that I'm almost entirely burned out on the concept: if someone suggests playing D&D and I hear "low-magic," "low-power," "grim and gritty," "realistic," or any of the other buzzwords usually applied to low-magic games, my first instinct is to ask if we can play some other game instead. It has nothing to do with the merits of the game itself and there's certainly nothing wrong with a low-magic game...it's just me wanting something different. But if someone pitches D&D with a high-magic setting, I'll bite; the few high-magic games I've played in were lots of fun, and it still has that "new game smell" to me. In a perfect world, people would read Aristotle's post above, nod solemnly, and put their low-magic versus high-magic evangelism back in their pants. -- or at least only take it out in the privacy of their own homes ryan [/QUOTE]
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