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<blockquote data-quote="Starfox" data-source="post: 5015503" data-attributes="member: 2303"><p>Half-serious things of the top of my head:</p><p></p><p>Morale: Assign critters points like this: Minion 1, Standard 2, Elite 4, Solo 10. </p><p>Total the number of points among the enemy, this is their morale value. For each creature bloodied give the PCs this amount (except for minions). For each creature defeated, give it again (including minions). Once this total reaches the morale value, the enemies flee or surrender.</p><p></p><p>Sudden Death: Everyone who is bloodied at the end of round six falls unconscious from fatigue.</p><p></p><p>Bloody end: After round five, all attacks deal double damage.</p><p></p><p>Democracy: After round six, hold a vote on who wins; each critter and PC standing gets one vote. The survivors have to flee.</p><p></p><p>Weight of Xp: At the end of round six, compare the xp values of the two sides; the losing side breaks morale and flees. Consider players standard monsters of their level for xp calculations.</p><p></p><p>Drowning in Blood: There is a limit on hp to remain standing. Everyone under this limit falls unconscious due to fatigue. The limit starts at zero. Each round after level five, it increases by 10 points time the tier (Heroic 10, Paragon 20, Epic 30).</p><p></p><p></p><p>Personally, I've not really had this problem. My players are not very good at concentrating damage, so all the critters tend to go down more or less at the same time. I can see how it would be a problem if the group is very good at concentrated fire. You might want to use some form of group hit points or group healing resource to discourage too much concentration of damage. Say the group of enemies as a whole has access to two Healing Words to heal the most wounded targets, keeping them on their feet so that all the enemies drop together. or just use more soldiers with marks. Your players might object to any/all of these ideas as they are quite invasive and changes the style of the game. Depends on what kind of game you want.</p></blockquote><p></p>
[QUOTE="Starfox, post: 5015503, member: 2303"] Half-serious things of the top of my head: Morale: Assign critters points like this: Minion 1, Standard 2, Elite 4, Solo 10. Total the number of points among the enemy, this is their morale value. For each creature bloodied give the PCs this amount (except for minions). For each creature defeated, give it again (including minions). Once this total reaches the morale value, the enemies flee or surrender. Sudden Death: Everyone who is bloodied at the end of round six falls unconscious from fatigue. Bloody end: After round five, all attacks deal double damage. Democracy: After round six, hold a vote on who wins; each critter and PC standing gets one vote. The survivors have to flee. Weight of Xp: At the end of round six, compare the xp values of the two sides; the losing side breaks morale and flees. Consider players standard monsters of their level for xp calculations. Drowning in Blood: There is a limit on hp to remain standing. Everyone under this limit falls unconscious due to fatigue. The limit starts at zero. Each round after level five, it increases by 10 points time the tier (Heroic 10, Paragon 20, Epic 30). Personally, I've not really had this problem. My players are not very good at concentrating damage, so all the critters tend to go down more or less at the same time. I can see how it would be a problem if the group is very good at concentrated fire. You might want to use some form of group hit points or group healing resource to discourage too much concentration of damage. Say the group of enemies as a whole has access to two Healing Words to heal the most wounded targets, keeping them on their feet so that all the enemies drop together. or just use more soldiers with marks. Your players might object to any/all of these ideas as they are quite invasive and changes the style of the game. Depends on what kind of game you want. [/QUOTE]
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