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<blockquote data-quote="mhacdebhandia" data-source="post: 3562193" data-attributes="member: 18832"><p><strong>Replacing the Cleric</strong></p><p></p><p>The first class to replace the cleric is also, probably, the closest to it in terms of mechanics. The <strong>favoured soul</strong> was originally published in the <em>Miniatures Handbook</em>, then again in <em>Complete Divine</em>; I chose it because its sorcerer-style spontaneous casting and funky thematic ties to the gods are slightly unusual and fairly enjoyable. In many ways it's a safe choice, but I'm comfortable with that.</p><p></p><p>Second, <em>Magic of Incarnum</em> presents a system of magical powers which can be fairly summarised as "creating temporary magical items powered by soul energy". I think it's an extremely interesting book, and the <strong>incarnate</strong> is a decent stand-in for the cleric. As written, they are thematically-associated with one pole of a single alignment axis - lawful neutral, neutral good, neutral evil, or chaotic neutral - which will definitely have an effect how they fit into the setting, in a good way.</p><p></p><p>Third, the <strong>binder</strong> from the <em>Tome of Magic: Pact, Shadow, and True Name Magic</em> supplement is perhaps a surprising choice, but both thematically and mechanically I'm satisfied with it. Binders make pacts with entities lost beyond the realms of normal existence, gaining supernatural powers in exchange for sharing their physical bodies so those entities can briefly experience the world once more; the flavour of the class is superbly Goetic, and the abilities are solid.</p><p></p><p>Fourth and finally, the <strong>archivist</strong> from <em>Heroes of Horror</em> is one of my favourite classes ever published. A scholar of forgotten lore concerning gods and monsters, the archivist learns divine spells like a wizard, creating personal prayerbooks of assorted prayers and rites from multiple religions. The class's flavour is superb and it's very versatile.</p><p></p><p>Next, replacement classes for the rogue.</p></blockquote><p></p>
[QUOTE="mhacdebhandia, post: 3562193, member: 18832"] [b]Replacing the Cleric[/b] The first class to replace the cleric is also, probably, the closest to it in terms of mechanics. The [B]favoured soul[/B] was originally published in the [I]Miniatures Handbook[/I], then again in [I]Complete Divine[/I]; I chose it because its sorcerer-style spontaneous casting and funky thematic ties to the gods are slightly unusual and fairly enjoyable. In many ways it's a safe choice, but I'm comfortable with that. Second, [I]Magic of Incarnum[/I] presents a system of magical powers which can be fairly summarised as "creating temporary magical items powered by soul energy". I think it's an extremely interesting book, and the [B]incarnate[/B] is a decent stand-in for the cleric. As written, they are thematically-associated with one pole of a single alignment axis - lawful neutral, neutral good, neutral evil, or chaotic neutral - which will definitely have an effect how they fit into the setting, in a good way. Third, the [B]binder[/B] from the [I]Tome of Magic: Pact, Shadow, and True Name Magic[/I] supplement is perhaps a surprising choice, but both thematically and mechanically I'm satisfied with it. Binders make pacts with entities lost beyond the realms of normal existence, gaining supernatural powers in exchange for sharing their physical bodies so those entities can briefly experience the world once more; the flavour of the class is superbly Goetic, and the abilities are solid. Fourth and finally, the [B]archivist[/B] from [I]Heroes of Horror[/I] is one of my favourite classes ever published. A scholar of forgotten lore concerning gods and monsters, the archivist learns divine spells like a wizard, creating personal prayerbooks of assorted prayers and rites from multiple religions. The class's flavour is superb and it's very versatile. Next, replacement classes for the rogue. [/QUOTE]
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