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<blockquote data-quote="Doghead Thirteen" data-source="post: 3355019" data-attributes="member: 49966"><p>My joke wasn't intended as a criticism; I tend to make light of things I like.</p><p></p><p>The way this is shaping up is starting to remind me of the most successful campaign I ever ran - layers within layer, each level of bad guy manipulating the next, until it all leads back to one power-behind-the-throne. The idea of the grimlocks desperately trying to revitalise their genetics is great - it'll give the players a shock to the moral circuits when they find the 'napped kids (some now adult) are treated like a vital member of the family... could lead to some gut-wrenching scenes for the players, especially if the human society regards the grimlocks as the bogeyman... god, I love this kinda stuff!</p><p></p><p>Just make sure the guy at the top of the pyramid is a suitably nasty piece of work. In the campaign I mentioned before, the whole chain led to a guy who regarded these self-aware androids the players were desperately trying to protect as an easy source of machine parts. The bad guy in question was utterly evil, but believably so; he was a sociopath, so he didn't really regard anyone else as anything but tools, threats or annoyances. Even now, five years later, some of my players get angry at the mere mention of that bad guy's *name*.</p></blockquote><p></p>
[QUOTE="Doghead Thirteen, post: 3355019, member: 49966"] My joke wasn't intended as a criticism; I tend to make light of things I like. The way this is shaping up is starting to remind me of the most successful campaign I ever ran - layers within layer, each level of bad guy manipulating the next, until it all leads back to one power-behind-the-throne. The idea of the grimlocks desperately trying to revitalise their genetics is great - it'll give the players a shock to the moral circuits when they find the 'napped kids (some now adult) are treated like a vital member of the family... could lead to some gut-wrenching scenes for the players, especially if the human society regards the grimlocks as the bogeyman... god, I love this kinda stuff! Just make sure the guy at the top of the pyramid is a suitably nasty piece of work. In the campaign I mentioned before, the whole chain led to a guy who regarded these self-aware androids the players were desperately trying to protect as an easy source of machine parts. The bad guy in question was utterly evil, but believably so; he was a sociopath, so he didn't really regard anyone else as anything but tools, threats or annoyances. Even now, five years later, some of my players get angry at the mere mention of that bad guy's *name*. [/QUOTE]
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