Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Limited Run Systems
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Retreater" data-source="post: 9774448" data-attributes="member: 42040"><p>I was thinking recently about how certain systems come with a breadth of scope and how others don’t. For example, you can have a one-page system like “Lasers and Feelings” or “Honey Heist” and have a great time for one session, but you’re likely not going to have a 6-month campaign. Realistically, you’re probably going to have a one-shot. Maybe a couple of one-shots with different groups over several years.</p><p></p><p>Then there are games that obviously have the options to sustain a year-long campaign or longer. These are games like Pathfinder or D&D. These have traits such as plenty of character options, feelings of progression, lots of equipment and challenges (monsters).</p><p></p><p>Between games like Honey Heist and D&D are games that – to me – seem like they could last for medium-length campaigns (~10 sessions): Dragonbane, Fabula Ultima, etc. You will have explored most of the options open to your character, battled every monster in the book, etc.</p><p></p><p>Strangely, after running several sessions of Daggerheart (which I do really like), I think it’s closer to a lifespan of 20 sessions. It looks like each level can handle about 2 sessions of play before you’ve seen/done everything your character can do. Additionally, there aren’t enough challenges (adversaries) to keep the game interesting for multiple campaigns. The two power source options also allows duplication of abilities, so characters can feel very “samey.”</p><p></p><p>What do you think? Are there systems that you can start to play and realize that there’s an expiration date or just a limit on how long you can play it?</p></blockquote><p></p>
[QUOTE="Retreater, post: 9774448, member: 42040"] I was thinking recently about how certain systems come with a breadth of scope and how others don’t. For example, you can have a one-page system like “Lasers and Feelings” or “Honey Heist” and have a great time for one session, but you’re likely not going to have a 6-month campaign. Realistically, you’re probably going to have a one-shot. Maybe a couple of one-shots with different groups over several years. Then there are games that obviously have the options to sustain a year-long campaign or longer. These are games like Pathfinder or D&D. These have traits such as plenty of character options, feelings of progression, lots of equipment and challenges (monsters). Between games like Honey Heist and D&D are games that – to me – seem like they could last for medium-length campaigns (~10 sessions): Dragonbane, Fabula Ultima, etc. You will have explored most of the options open to your character, battled every monster in the book, etc. Strangely, after running several sessions of Daggerheart (which I do really like), I think it’s closer to a lifespan of 20 sessions. It looks like each level can handle about 2 sessions of play before you’ve seen/done everything your character can do. Additionally, there aren’t enough challenges (adversaries) to keep the game interesting for multiple campaigns. The two power source options also allows duplication of abilities, so characters can feel very “samey.” What do you think? Are there systems that you can start to play and realize that there’s an expiration date or just a limit on how long you can play it? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Limited Run Systems
Top