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<blockquote data-quote="Aldarc" data-source="post: 9774699" data-attributes="member: 5142"><p>I'm not so sure about that. "Fabula Ultima is designed to shine over the course of approximately <em>twenty to fifty</em> game sessions" (p. 32). A typical 5e D&D campaign lasts around the same amount of time, and I am being generous.</p><p></p><p>Moreover, Fabula Ultima goes to 50 levels. You start at level 5, and you must have levels in 2-3 classes. You are forced to multiclass, with level 10 caps on each class, and classes are designed so you won't be able to get everything in your class. Assuming that you have the XP, you can only level up <em>once </em>at the end of a given session. However, most estimates are that you will gain one level every two sessions, with sessions being 4 hours each.</p><p></p><p>So I'm not sure how your math checks out that this is a game that works out to be only for around 10 sessions. Approximately 10 sessions, and assuming one level per two sessions, would take your starting level Fabula Ultima character to around level 10 out of 50 levels. It's impossible to even get <em>one </em>of your starting classes capped at that point. Even if you had ten 8-hour sessions, that would still just get your character to around level 15 out of 50. Even if we assume <em>one level per session</em>, it would take a starting level character <em>forty-five sessions</em> to reach level cap. There are <em>a lot</em> of other class options that your character hasn't taken in that time. And you feel like "you will have explored most of the options open to your character" and battled every monster? Ummm... <em>okay? </em></p><p></p><p>Moreover, Dragonbane and Fabula Ultima have bestiaries that (will) expand the monsters in the core rulebook. There are additional splatbooks for Fabula Ultima (Atlas of High Fantasy, Techno Fantasy, and Natural Fantasy), and the Book of Magic is coming out for Dragonbane next year.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 9774699, member: 5142"] I'm not so sure about that. "Fabula Ultima is designed to shine over the course of approximately [I]twenty to fifty[/I] game sessions" (p. 32). A typical 5e D&D campaign lasts around the same amount of time, and I am being generous. Moreover, Fabula Ultima goes to 50 levels. You start at level 5, and you must have levels in 2-3 classes. You are forced to multiclass, with level 10 caps on each class, and classes are designed so you won't be able to get everything in your class. Assuming that you have the XP, you can only level up [I]once [/I]at the end of a given session. However, most estimates are that you will gain one level every two sessions, with sessions being 4 hours each. So I'm not sure how your math checks out that this is a game that works out to be only for around 10 sessions. Approximately 10 sessions, and assuming one level per two sessions, would take your starting level Fabula Ultima character to around level 10 out of 50 levels. It's impossible to even get [I]one [/I]of your starting classes capped at that point. Even if you had ten 8-hour sessions, that would still just get your character to around level 15 out of 50. Even if we assume [I]one level per session[/I], it would take a starting level character [I]forty-five sessions[/I] to reach level cap. There are [I]a lot[/I] of other class options that your character hasn't taken in that time. And you feel like "you will have explored most of the options open to your character" and battled every monster? Ummm... [I]okay? [/I] Moreover, Dragonbane and Fabula Ultima have bestiaries that (will) expand the monsters in the core rulebook. There are additional splatbooks for Fabula Ultima (Atlas of High Fantasy, Techno Fantasy, and Natural Fantasy), and the Book of Magic is coming out for Dragonbane next year. [/QUOTE]
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