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Limited Spell-Lists and Trailblazer?
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<blockquote data-quote="Wulf Ratbane" data-source="post: 5260907" data-attributes="member: 94"><p>You need to step back and figure out what you're trying to accomplish. </p><p></p><p>It's not <em>balance</em>; it's not a <em>design</em> question.</p><p></p><p>It sounds to me like a "story" thing-- you seem to want the players to have to seek out new teachers and new spells, because that makes for an interesting motivator.</p><p></p><p>You can accomplish this by cutting down the spell lists to "Everybody knows these spells..." and taking everything else and making them, essentially, "new spells."</p><p></p><p>Except instead of having the player come up with a new spell description, and then worrying yourself about whether or not the new spell is balanced, and then going through the process of "Spell Research," your list of acceptable "new spells" is already complete: It's all the spells from the RAW that you cut.</p><p></p><p>Now if only there was some simple way of sorting out the spells that everyone should know, spells so familiar they're rote, and then figure out which spells you want to restrict, or perhaps even require the PCs to perform some ritual in order to learn them...</p></blockquote><p></p>
[QUOTE="Wulf Ratbane, post: 5260907, member: 94"] You need to step back and figure out what you're trying to accomplish. It's not [I]balance[/I]; it's not a [I]design[/I] question. It sounds to me like a "story" thing-- you seem to want the players to have to seek out new teachers and new spells, because that makes for an interesting motivator. You can accomplish this by cutting down the spell lists to "Everybody knows these spells..." and taking everything else and making them, essentially, "new spells." Except instead of having the player come up with a new spell description, and then worrying yourself about whether or not the new spell is balanced, and then going through the process of "Spell Research," your list of acceptable "new spells" is already complete: It's all the spells from the RAW that you cut. Now if only there was some simple way of sorting out the spells that everyone should know, spells so familiar they're rote, and then figure out which spells you want to restrict, or perhaps even require the PCs to perform some ritual in order to learn them... [/QUOTE]
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