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Limited Spell-Lists and Trailblazer?
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<blockquote data-quote="Wulf Ratbane" data-source="post: 5260911" data-attributes="member: 94"><p>Beyond a certain level (and certainly inside the sweet spot), versatility in 3e RAW is an issue of time, not money. If you present the players with a problem that can only be accomplished with Spell X, and they don't <em>have </em>Spell X, then you force them to... *sigh* go back to town, find someone selling the scroll, copy it into their spellbook, go back to the dungeon, etc.</p><p></p><p>You're really not adding much to the play experience by that.</p><p></p><p>I'd much rather stymie my players with a 10-20 minute delay while they swap out for the spell they want, and get on with the adventure.</p><p></p><p>What does <em>less versatility</em> gain you or your players? Don't you WANT them to find and implement solutions to the problems you throw at them?</p><p></p><p>Is frustration and time-wasting a major portion of heroic fantasy? I certainly recall the best portion of the Fellowship of the Ring being the boredom and frustration of <em>just trying to get into Moria</em> as opposed to, for example, running through halls swarming with orcs and trolls and a giant <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />ing balrog.</p></blockquote><p></p>
[QUOTE="Wulf Ratbane, post: 5260911, member: 94"] Beyond a certain level (and certainly inside the sweet spot), versatility in 3e RAW is an issue of time, not money. If you present the players with a problem that can only be accomplished with Spell X, and they don't [I]have [/I]Spell X, then you force them to... *sigh* go back to town, find someone selling the scroll, copy it into their spellbook, go back to the dungeon, etc. You're really not adding much to the play experience by that. I'd much rather stymie my players with a 10-20 minute delay while they swap out for the spell they want, and get on with the adventure. What does [I]less versatility[/I] gain you or your players? Don't you WANT them to find and implement solutions to the problems you throw at them? Is frustration and time-wasting a major portion of heroic fantasy? I certainly recall the best portion of the Fellowship of the Ring being the boredom and frustration of [I]just trying to get into Moria[/I] as opposed to, for example, running through halls swarming with orcs and trolls and a giant :):):):)ing balrog. [/QUOTE]
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