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General Tabletop Discussion
*Pathfinder & Starfinder
Limited spell lists for divine casters?
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<blockquote data-quote="Destil" data-source="post: 824356" data-attributes="member: 1980"><p>Why do extra work? Until it comes up ignore it, just toss in an extra spell or two that 'feels right' for NPCs and don't sweat the details. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> Again, why bother? At least in my games, all my players are reasonable, and have a fair sense of balance (Just today one noted that the pre-eratta Ninja of the Crecent Moon was a bit much and called me to ask how I'd tone it down, and a second one agreed that the rehnzoemath's 10d10 heat damage was way too much given his new shifter). They also tell me if they want to take levels of other classes, generaly. Just tell them "And we'll be using this system for extra divine spells." and leave it at that. If someone aproaches you about playing a divine caster then they can help you put togteaher the spell list, which helps further involve them (in a meta-game sense) in the world. Always a good thing, IMHO.</p><p>If you only allow balanced spells this should, in theroy, take care of itself. Weird synergy (like the issue with Biocurrent and Favored of Illmater) could be a problem, but should be somwhat appearant. </p><p></p><p> While I understand the idea of not doing more work than you have to, unless you have players wanting to make clerics of donzens of sepsrate faiths and also multiclass into druid, ranger and palidin it shouldn't really be more troubble than it's worth.</p></blockquote><p></p>
[QUOTE="Destil, post: 824356, member: 1980"] Why do extra work? Until it comes up ignore it, just toss in an extra spell or two that 'feels right' for NPCs and don't sweat the details. :) [b][/b] Again, why bother? At least in my games, all my players are reasonable, and have a fair sense of balance (Just today one noted that the pre-eratta Ninja of the Crecent Moon was a bit much and called me to ask how I'd tone it down, and a second one agreed that the rehnzoemath's 10d10 heat damage was way too much given his new shifter). They also tell me if they want to take levels of other classes, generaly. Just tell them "And we'll be using this system for extra divine spells." and leave it at that. If someone aproaches you about playing a divine caster then they can help you put togteaher the spell list, which helps further involve them (in a meta-game sense) in the world. Always a good thing, IMHO. [b][/b]If you only allow balanced spells this should, in theroy, take care of itself. Weird synergy (like the issue with Biocurrent and Favored of Illmater) could be a problem, but should be somwhat appearant. [b][/b] While I understand the idea of not doing more work than you have to, unless you have players wanting to make clerics of donzens of sepsrate faiths and also multiclass into druid, ranger and palidin it shouldn't really be more troubble than it's worth. [/QUOTE]
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Limited spell lists for divine casters?
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