Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Limited Wish and metamagic
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kae'Yoss" data-source="post: 181365" data-attributes="member: 4134"><p>Hm... granting the one-time use of a feat should be in the power of limited wish, so I would grant you power crit for one attack (threat range 2-20). But I won't grant you an auto-hit (which is already the proper power-level) AND the feat, especially because power critical is a powerful, one-time use feat.</p><p></p><p>There are generally two types of feats: the first type grants you something all day (as improved critical, which doubles your threat range), while the first type grants you something stronger, but only a certain number of times (power critical practically grants you a threat range of 2-20, that's up to 19-fold range).</p><p></p><p>I would say, it's maybe in the power of limited wish to grant you an automatical hit and the benefits of improved critical for one hit, but not automatical hit and an automatical threat (that would mean the limited wish simulates a natural 20 roll). </p><p></p><p>Also, I naturally would not grant limited wish the power to give you the use of a feat whose benefits would last longer than one moment or strike. For example, wish can't grant exta turning (or, if it does, you'll lose the feat the next moment, and you'll lose the extra turnings per day). I would, though, make wish grant you an additional use of your turning (that would be like granting extra turning until you turn undead next). </p><p></p><p>In the end, everything should be possible with wish, as long it's within the powers of the wish.</p><p></p><p></p><p> </p><p></p><p>The metamagic feats are ones granted permanently, so the power increase it grants is not as big as that of those feats that are only usable x/day (as I said above). So a 1/day use of maximize spell isn't that much more power, and could still be considered to be in line with a mere 6th-level slot.</p><p></p><p> </p><p></p><p>You don't need to take the saving throws into consideration: limited wish's level is used to determine saving throw dc's, not the spell's. So, the saving throws are the same.</p><p></p><p>The minimum level to use chain lighting with wish is 13th, so the chain lightning would do 13d6 (45,5 average) points of damage. But that's only a nitpick since the 60 is still higher.</p><p></p><p>But considering all that, chain lightning would not seem worthy to be 6th-level at all, especially in not-so-high levels (say 11- 14, and players of those levels are more common than 20th-level heroes), since why do only 4d6 more damage deserve that additional 3 spell-levels, also considering that fireball damages everyone equally, whereas chain lightning zaps only one of them and the rest will be hurt less?</p><p>The reason is simple: The additional levels aren't because of more power, they're cause of more usability: while you fireball will roast everyone in a 20-ft-radius spread, friend or foe, chain lightning only hits enemies in a radius of 30 ft. You can bust that one right into the tightest melee, with no risk for live or limb. Make that with a fireball and you'll have a lot of angry friends (or no more friends at all...). OK, that's rather spezific, but much of the spells work that way: not more raw power, but more utility.</p><p></p><p> </p><p></p><p>Hmm... that's a nice Idea, and one that I could live with: Since limited wish can make anything that's in line with the power level of the usual things, and we agreed that the metamagic application adds a little power (by utility and versatility), but we have not completely come to an agreement how much that is, we could decide that the application of the feats themselves is worth one spellslot (for being grant the feat). It is no more than one level because the feat is only grant for a moment (the time you need to cast the spell) and the power of metamagic feats lies in part in the ability to use it at will (as opposed to, say, power critical, which you can only use once a day).</p><p></p><p> </p><p></p><p>IMHO, something that can grant you spells from a school or spell list you should not be able to cast spells from, and something that makes technically gives you a infinite wish bonus to your next attack roll, should be able to grant you a feat for a short moment.</p></blockquote><p></p>
[QUOTE="Kae'Yoss, post: 181365, member: 4134"] Hm... granting the one-time use of a feat should be in the power of limited wish, so I would grant you power crit for one attack (threat range 2-20). But I won't grant you an auto-hit (which is already the proper power-level) AND the feat, especially because power critical is a powerful, one-time use feat. There are generally two types of feats: the first type grants you something all day (as improved critical, which doubles your threat range), while the first type grants you something stronger, but only a certain number of times (power critical practically grants you a threat range of 2-20, that's up to 19-fold range). I would say, it's maybe in the power of limited wish to grant you an automatical hit and the benefits of improved critical for one hit, but not automatical hit and an automatical threat (that would mean the limited wish simulates a natural 20 roll). Also, I naturally would not grant limited wish the power to give you the use of a feat whose benefits would last longer than one moment or strike. For example, wish can't grant exta turning (or, if it does, you'll lose the feat the next moment, and you'll lose the extra turnings per day). I would, though, make wish grant you an additional use of your turning (that would be like granting extra turning until you turn undead next). In the end, everything should be possible with wish, as long it's within the powers of the wish. The metamagic feats are ones granted permanently, so the power increase it grants is not as big as that of those feats that are only usable x/day (as I said above). So a 1/day use of maximize spell isn't that much more power, and could still be considered to be in line with a mere 6th-level slot. You don't need to take the saving throws into consideration: limited wish's level is used to determine saving throw dc's, not the spell's. So, the saving throws are the same. The minimum level to use chain lighting with wish is 13th, so the chain lightning would do 13d6 (45,5 average) points of damage. But that's only a nitpick since the 60 is still higher. But considering all that, chain lightning would not seem worthy to be 6th-level at all, especially in not-so-high levels (say 11- 14, and players of those levels are more common than 20th-level heroes), since why do only 4d6 more damage deserve that additional 3 spell-levels, also considering that fireball damages everyone equally, whereas chain lightning zaps only one of them and the rest will be hurt less? The reason is simple: The additional levels aren't because of more power, they're cause of more usability: while you fireball will roast everyone in a 20-ft-radius spread, friend or foe, chain lightning only hits enemies in a radius of 30 ft. You can bust that one right into the tightest melee, with no risk for live or limb. Make that with a fireball and you'll have a lot of angry friends (or no more friends at all...). OK, that's rather spezific, but much of the spells work that way: not more raw power, but more utility. Hmm... that's a nice Idea, and one that I could live with: Since limited wish can make anything that's in line with the power level of the usual things, and we agreed that the metamagic application adds a little power (by utility and versatility), but we have not completely come to an agreement how much that is, we could decide that the application of the feats themselves is worth one spellslot (for being grant the feat). It is no more than one level because the feat is only grant for a moment (the time you need to cast the spell) and the power of metamagic feats lies in part in the ability to use it at will (as opposed to, say, power critical, which you can only use once a day). IMHO, something that can grant you spells from a school or spell list you should not be able to cast spells from, and something that makes technically gives you a infinite wish bonus to your next attack roll, should be able to grant you a feat for a short moment. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Limited Wish and metamagic
Top