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Limited Wish - Money Maker?
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<blockquote data-quote="Kurotowa" data-source="post: 8025500" data-attributes="member: 27957"><p>That's not an easy question. Let's break down Limited Wish and see what it offers that's special in this pursuit.</p><p></p><p>Is it the ability to cast a 6th level spell? No; any full caster gets that, and at both an earlier level and without a multi-day cooldown. Is it the ability to cast a spell without needing to know or prepare it before hand? No; dealing with unexpected circumstances is useful while on an adventure, but if you're planning downtime mercantile uses then it's a <em>planned</em> use by definition. Is it the ability to combine a non-Warlock spell with your normal spell list? Probably not; such spell synergies are rare in 5e, and Bards have already heavily explored this field. Mostly they just poach Find Greater Steed or something.</p><p></p><p>So all that leaves us with is the ability to ignore spell requirements, including expensive material components. And it has to be something where it's acceptable that you might not be able to do it again for four days. Which doesn't give us a very large list of potential effects; the Devs have very intentionally killed a lot of the tricks of earlier editions. There's no Permanency spell and Creation only temporarily conjures materials. I mean, you can cast Dwarmij's Instant Summons or Magic Jar for free. Yay? Maybe you can sell castings of Awaken or Raise Dead or Greater Restoration with a slightly higher profit margin because you can ignore the material cost. But if you're a 14th Level PC is that <em>really</em> the most valuable use of your time?</p><p></p><p>So the tl;dr is that I don't think this class ability is going to trivially make you rich. It's very useful as a bag of tricks for an adventurer, and it's nice to be able to poach that Find Greater Steed or Planar Binding when you want it, but it's a relatively balanced ability that doesn't break the game.</p></blockquote><p></p>
[QUOTE="Kurotowa, post: 8025500, member: 27957"] That's not an easy question. Let's break down Limited Wish and see what it offers that's special in this pursuit. Is it the ability to cast a 6th level spell? No; any full caster gets that, and at both an earlier level and without a multi-day cooldown. Is it the ability to cast a spell without needing to know or prepare it before hand? No; dealing with unexpected circumstances is useful while on an adventure, but if you're planning downtime mercantile uses then it's a [I]planned[/I] use by definition. Is it the ability to combine a non-Warlock spell with your normal spell list? Probably not; such spell synergies are rare in 5e, and Bards have already heavily explored this field. Mostly they just poach Find Greater Steed or something. So all that leaves us with is the ability to ignore spell requirements, including expensive material components. And it has to be something where it's acceptable that you might not be able to do it again for four days. Which doesn't give us a very large list of potential effects; the Devs have very intentionally killed a lot of the tricks of earlier editions. There's no Permanency spell and Creation only temporarily conjures materials. I mean, you can cast Dwarmij's Instant Summons or Magic Jar for free. Yay? Maybe you can sell castings of Awaken or Raise Dead or Greater Restoration with a slightly higher profit margin because you can ignore the material cost. But if you're a 14th Level PC is that [I]really[/I] the most valuable use of your time? So the tl;dr is that I don't think this class ability is going to trivially make you rich. It's very useful as a bag of tricks for an adventurer, and it's nice to be able to poach that Find Greater Steed or Planar Binding when you want it, but it's a relatively balanced ability that doesn't break the game. [/QUOTE]
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