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Limiting a Spell Component Pouch
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<blockquote data-quote="delericho" data-source="post: 5980404" data-attributes="member: 22424"><p>Honestly? I agree with Elothan - it's almost certainly more trouble than it's worth. My guess is that the moment you introduced something like this, the Wizard would respond by buying a dozen SCPs and having the Fighter carry them for him.</p><p></p><p>May I suggest a couple of things:</p><p></p><p>Firstly, you might well want to rule that an SCP is good for "one adventure" or even "one level" (depending on how kind you want to be). This seems a reasonable compromise - the Wizard can be assumed to be using up components, or to require new components when he learns new spells, and so must periodically refresh his SCP.</p><p></p><p>However, instead I'm inclined to think that even that probably isn't worth bothering with - it's 5gp, and by the end of even the first adventure the Wizard is likely to have plenty of money available.</p><p></p><p>But what I'd <em>actually</em> consider is this: <em><strong>very</strong></em> occasionally, have the PC Wizard lose access to his SCP. Perhaps the group get captured, and his captors destroy his pouch rather than leaving it with the rest of the party's gear. Perhaps he rolls a '1' on a save vs some spell, and his SCP is the item destroyed. Or whatever.</p><p></p><p>And then, for a short while, the PC has to get creative in how to find components - yes, he has to go grubbing around in caves for bat guano; yes, he has to scrounge up some sand for his sleep spell; yes, he primarily has to rely on spells which don't require components. But only ever do this for a short time, because it will quickly cease to be fun - as soon as the PC has a chance to visit a town and buy a new SCP (or can spend a few days foraging to restock), the player gets to write "Spell Component Pouch" on the character sheet, and things to back to normal.</p><p></p><p>Fundamentally, I agree that the 5gp 'tax' of an SCP really isn't very interesting, and that it is potentially interesting if the PC has to manage without. But it really does need to be handled sparingly, or the players will respond with an extreme over-reaction.</p></blockquote><p></p>
[QUOTE="delericho, post: 5980404, member: 22424"] Honestly? I agree with Elothan - it's almost certainly more trouble than it's worth. My guess is that the moment you introduced something like this, the Wizard would respond by buying a dozen SCPs and having the Fighter carry them for him. May I suggest a couple of things: Firstly, you might well want to rule that an SCP is good for "one adventure" or even "one level" (depending on how kind you want to be). This seems a reasonable compromise - the Wizard can be assumed to be using up components, or to require new components when he learns new spells, and so must periodically refresh his SCP. However, instead I'm inclined to think that even that probably isn't worth bothering with - it's 5gp, and by the end of even the first adventure the Wizard is likely to have plenty of money available. But what I'd [i]actually[/i] consider is this: [i][b]very[/b][/i][b][/b] occasionally, have the PC Wizard lose access to his SCP. Perhaps the group get captured, and his captors destroy his pouch rather than leaving it with the rest of the party's gear. Perhaps he rolls a '1' on a save vs some spell, and his SCP is the item destroyed. Or whatever. And then, for a short while, the PC has to get creative in how to find components - yes, he has to go grubbing around in caves for bat guano; yes, he has to scrounge up some sand for his sleep spell; yes, he primarily has to rely on spells which don't require components. But only ever do this for a short time, because it will quickly cease to be fun - as soon as the PC has a chance to visit a town and buy a new SCP (or can spend a few days foraging to restock), the player gets to write "Spell Component Pouch" on the character sheet, and things to back to normal. Fundamentally, I agree that the 5gp 'tax' of an SCP really isn't very interesting, and that it is potentially interesting if the PC has to manage without. But it really does need to be handled sparingly, or the players will respond with an extreme over-reaction. [/QUOTE]
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