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Limiting a Spell Component Pouch
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<blockquote data-quote="Adimus" data-source="post: 5980647" data-attributes="member: 98940"><p>I agree with what others say, that the 5 gp charge is chump-change after the first adventure, but I think I may see the need you have to address it, if only as an attempt to get the player to pay attention to the minutia of things like spell components.</p><p></p><p>That being said, there are other sneaky ways to go about it without a 'tax'. </p><p>I usually assume a wizard has any mundane component at his disposal (unless his equipment is taken of course), but I sometimes consider some of the wizard's 'recovery time' as collecting component time, foraging or shopping, and glean over such details to add role-playing flavor.</p><p></p><p>I'm also a big fan of RP XP awards, and I'm a sucker for wizards that describe their spell effects or the plethora of alien things they carry in their backpacks to the group.</p><p></p><p></p><p></p><p></p><p>This is perfect. I actually used this shtick just a few months back. It works out great, and forces a wizard to think about the complexity of the work he does and reminds him of the coolness of being all wizardy, as most players who play ignore components unless they have a cost because they can just buy the all-powerful pouch.</p></blockquote><p></p>
[QUOTE="Adimus, post: 5980647, member: 98940"] I agree with what others say, that the 5 gp charge is chump-change after the first adventure, but I think I may see the need you have to address it, if only as an attempt to get the player to pay attention to the minutia of things like spell components. That being said, there are other sneaky ways to go about it without a 'tax'. I usually assume a wizard has any mundane component at his disposal (unless his equipment is taken of course), but I sometimes consider some of the wizard's 'recovery time' as collecting component time, foraging or shopping, and glean over such details to add role-playing flavor. I'm also a big fan of RP XP awards, and I'm a sucker for wizards that describe their spell effects or the plethora of alien things they carry in their backpacks to the group. This is perfect. I actually used this shtick just a few months back. It works out great, and forces a wizard to think about the complexity of the work he does and reminds him of the coolness of being all wizardy, as most players who play ignore components unless they have a cost because they can just buy the all-powerful pouch. [/QUOTE]
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