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*Pathfinder & Starfinder
Limiting a Spell Component Pouch
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<blockquote data-quote="Jester David" data-source="post: 5980705" data-attributes="member: 37579"><p>It's more to get people thinking about their spells. I'm using it to set the tone and establish magic is different. You don't just cast a spell, you need extra bits and components. </p><p></p><p>My last game I didn't track spell components, ammunition, or food. But it was a much more heroic fantasy game. This campaign (Ravenloft) is going to be much more low-magic with the common folk frightened of magic.</p><p></p><p>I want the players wondering "can I buy spell components in town?" Having to think about just how they're asking for eye of newt and frogsbreath at the local greengrocer. Being a little worried about what the town thinks about his shopping.</p><p></p><p>Eventually, when the spellcasters are more respected and know where to go (no questions asked) this goes away. I don't want it to be a continual beat stick for the entire campaign, just something to establish tone at the very beginning for the first couple levels.</p><p> </p><p>Later on, its the kind of thing that's interesting to throw at a party. Like during a long journey between cities where they can't resupply. Or the shipwreck situation where every arrow (and in this case spell component) is precious.</p><p></p><p></p><p>The big question is how many spells should be castable for the 5gp? I don't want it to be too annoyingly expensive or vanish too quickly, but I also don't want it never to come up.</p><p></p><p>Looking at arrows for the baseline, you can get 20 arrows for a gp or 100 attacks for the 5gp of a spell component pouch. But archers quickly get multiple attacks so at fifth level the 5gp is only 30 or so attacks. That might compare with more advanced components consuming more uses of the pouch.</p><p>But spells have a lot more bang than just an arrow, so I could justifiably reduce the number, which also makes counting a little easier.</p></blockquote><p></p>
[QUOTE="Jester David, post: 5980705, member: 37579"] It's more to get people thinking about their spells. I'm using it to set the tone and establish magic is different. You don't just cast a spell, you need extra bits and components. My last game I didn't track spell components, ammunition, or food. But it was a much more heroic fantasy game. This campaign (Ravenloft) is going to be much more low-magic with the common folk frightened of magic. I want the players wondering "can I buy spell components in town?" Having to think about just how they're asking for eye of newt and frogsbreath at the local greengrocer. Being a little worried about what the town thinks about his shopping. Eventually, when the spellcasters are more respected and know where to go (no questions asked) this goes away. I don't want it to be a continual beat stick for the entire campaign, just something to establish tone at the very beginning for the first couple levels. Later on, its the kind of thing that's interesting to throw at a party. Like during a long journey between cities where they can't resupply. Or the shipwreck situation where every arrow (and in this case spell component) is precious. The big question is how many spells should be castable for the 5gp? I don't want it to be too annoyingly expensive or vanish too quickly, but I also don't want it never to come up. Looking at arrows for the baseline, you can get 20 arrows for a gp or 100 attacks for the 5gp of a spell component pouch. But archers quickly get multiple attacks so at fifth level the 5gp is only 30 or so attacks. That might compare with more advanced components consuming more uses of the pouch. But spells have a lot more bang than just an arrow, so I could justifiably reduce the number, which also makes counting a little easier. [/QUOTE]
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