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General Tabletop Discussion
*Pathfinder & Starfinder
Limiting a Spell Component Pouch
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<blockquote data-quote="N'raac" data-source="post: 5981186" data-attributes="member: 6681948"><p>A very relevant point. Really, the thrust of removing the simple "you have a spell component pouch" to take care of much of the material component issue is similar to assuming weapon and armor maintenance occurs in the background. If we want the mundane maintenance of the adventurers' powers to be more actively reflected in the game, then make the arcanists track the contents of their spell component pouches. But also make the warriors track wear & tear on their weapons and armor, and ensure that the Divine characters don't only pray to restore their spells - why aren't they out there preaching, converting the heathen, and carrying out mundane actions consistent with their faith?</p><p></p><p></p><p></p><p>Spells used to remove the mundane hassles seem a reasonable response. Eschew Materials was mentioned upthread. It solves the problem. It also seems likely to become perceived by players as a Feat Tax imposed on their Wizard.</p><p></p><p></p><p></p><p>But then, arrows are not the warrior's most significant class feature by far, are they?</p><p></p><p>On the topic of arrows, expect the players to push some of the SCP tracking back on the GM, with each and every arcane spellcaster opponent searched, followed by "what does he have in his spell component pouch"? Maybe not so bad if you're taking the approach that it can be used to cast X spells, although even that does mean you need to establish how much is in there at the start - maybe the PC's run him out of components in mid-battle. Surely the enemy carries more components than he needs to just cast today's spells.</p><p></p><p>If you decide to set tracking on a component by component basis, now you get to decide how much bat guano, spider webs, etc. each and every enemy wizard happens to be dragging along. Better cover everything that's in their spell book!</p></blockquote><p></p>
[QUOTE="N'raac, post: 5981186, member: 6681948"] A very relevant point. Really, the thrust of removing the simple "you have a spell component pouch" to take care of much of the material component issue is similar to assuming weapon and armor maintenance occurs in the background. If we want the mundane maintenance of the adventurers' powers to be more actively reflected in the game, then make the arcanists track the contents of their spell component pouches. But also make the warriors track wear & tear on their weapons and armor, and ensure that the Divine characters don't only pray to restore their spells - why aren't they out there preaching, converting the heathen, and carrying out mundane actions consistent with their faith? Spells used to remove the mundane hassles seem a reasonable response. Eschew Materials was mentioned upthread. It solves the problem. It also seems likely to become perceived by players as a Feat Tax imposed on their Wizard. But then, arrows are not the warrior's most significant class feature by far, are they? On the topic of arrows, expect the players to push some of the SCP tracking back on the GM, with each and every arcane spellcaster opponent searched, followed by "what does he have in his spell component pouch"? Maybe not so bad if you're taking the approach that it can be used to cast X spells, although even that does mean you need to establish how much is in there at the start - maybe the PC's run him out of components in mid-battle. Surely the enemy carries more components than he needs to just cast today's spells. If you decide to set tracking on a component by component basis, now you get to decide how much bat guano, spider webs, etc. each and every enemy wizard happens to be dragging along. Better cover everything that's in their spell book! [/QUOTE]
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