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Limiting a Spell Component Pouch
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<blockquote data-quote="N'raac" data-source="post: 5982800" data-attributes="member: 6681948"><p>So what happens when the wizard has cast 50 of his combat spells and is "out of components", then memorizes a utility spell he has never used before? He didn't think to bring along those components, yet they would have been there if he'd cast one less Sleep spell?</p><p></p><p></p><p></p><p>This also requires an assessment of which components are needed, doesn't it? How tough can it be to find sweat? Replacing your lost miniature bell may be tougher (a focus, so the pouch needs to be gone, but if magic is hated and feared, George's Supply Shop probably doesn't have a dozen spell component pouches laid out in various colours - and how did he know to leave out the components for my opposition schools?).</p><p></p><p></p><p></p><p>No? He just figured out how to cast the spell without ever succeeding with it before? If you can accept he's learned how to cast the spell, it seems reasonable to expect he's also learned how to get the required components. Other than really unusual components, of course.</p><p></p><p></p><p></p><p>Yet once he shells out the cash, he's all replenished, since the components could be anything until he decides what spell to cast. At what point do we suspend realism in favour of game play?</p><p></p><p></p><p></p><p>How does he carry drops of sweat in the pouch when it's full? And how does he keep the wool for his Daze spell from absorbing it? Most characters have to spend time rooting around to pull specific items from a full pouch or pack. It seems like the component pouch is special somehow in enabling just the right component to be accessed as needed (even if the spell is Quickened!).</p><p></p><p></p><p></p><p>Like the compartmentalization needed to segregate components for easy access? It must exist, or magic items that automatically place the right item in your had would speed up your spellcasting since you no longer have to poke around for the right bug in your pouch.</p><p></p><p>Seriously, would YOU pay 4 gp for some wool, wax, dead bugs and bat guano? And how does the spell pouch maker know exactly which spells I have, and what order I will use them in, to put exactly the right mix of 50 (or whatever number) components in? You think never running out strains credibility!</p><p></p><p></p><p></p><p>But they never have to replace the bowstring (or it's somehow free). </p><p></p><p></p><p></p><p>So you can use stones in your sling if you so choose. And they have no assigned price, even if it's winter and there's 10' of snow on the ground. Imagine that!</p><p></p><p>How useful is a whetstone in maintaining your quarterstaff? And isn't it nice that it never wears out, even after sharpening swords every day for 50 years (or 500 if you're of the right race). "This whetstone has been in our family for thousands of years, passed from father to son, and used to sharpen our chicken killin' knife, also handed down for thousands of years."</p></blockquote><p></p>
[QUOTE="N'raac, post: 5982800, member: 6681948"] So what happens when the wizard has cast 50 of his combat spells and is "out of components", then memorizes a utility spell he has never used before? He didn't think to bring along those components, yet they would have been there if he'd cast one less Sleep spell? This also requires an assessment of which components are needed, doesn't it? How tough can it be to find sweat? Replacing your lost miniature bell may be tougher (a focus, so the pouch needs to be gone, but if magic is hated and feared, George's Supply Shop probably doesn't have a dozen spell component pouches laid out in various colours - and how did he know to leave out the components for my opposition schools?). No? He just figured out how to cast the spell without ever succeeding with it before? If you can accept he's learned how to cast the spell, it seems reasonable to expect he's also learned how to get the required components. Other than really unusual components, of course. Yet once he shells out the cash, he's all replenished, since the components could be anything until he decides what spell to cast. At what point do we suspend realism in favour of game play? How does he carry drops of sweat in the pouch when it's full? And how does he keep the wool for his Daze spell from absorbing it? Most characters have to spend time rooting around to pull specific items from a full pouch or pack. It seems like the component pouch is special somehow in enabling just the right component to be accessed as needed (even if the spell is Quickened!). Like the compartmentalization needed to segregate components for easy access? It must exist, or magic items that automatically place the right item in your had would speed up your spellcasting since you no longer have to poke around for the right bug in your pouch. Seriously, would YOU pay 4 gp for some wool, wax, dead bugs and bat guano? And how does the spell pouch maker know exactly which spells I have, and what order I will use them in, to put exactly the right mix of 50 (or whatever number) components in? You think never running out strains credibility! But they never have to replace the bowstring (or it's somehow free). So you can use stones in your sling if you so choose. And they have no assigned price, even if it's winter and there's 10' of snow on the ground. Imagine that! How useful is a whetstone in maintaining your quarterstaff? And isn't it nice that it never wears out, even after sharpening swords every day for 50 years (or 500 if you're of the right race). "This whetstone has been in our family for thousands of years, passed from father to son, and used to sharpen our chicken killin' knife, also handed down for thousands of years." [/QUOTE]
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