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Limiting a Spell Component Pouch
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<blockquote data-quote="Jester David" data-source="post: 5982920" data-attributes="member: 37579"><p>Yup. Odd but hardly the oddest thing in PF. Heck, I doubt it would even crack the Top 10.</p><p></p><p></p><p>This assumes he's been casting the spells for a while. But how often has a brand new first level PC been casting spells? Have the actually used a <em>burning hands</em> in a life or death situation? Couldn't it all just be theory? There's no reason to assume his master didn't just hook him up with components during the apprenticeship, if the wizard isn't self-taught from reading books. </p><p></p><p></p><p><u>I am</u>! I'm tracking uses rather than individual components. And you said it was bad for verisimilitude. </p><p></p><p>But really, I always lean towards choosing narrative realism over gameplay. That's why I play RPGs rather than board games or a miniature wargame campaign. </p><p>Now, I opt for what I can "narrative realism" rather than hard, firm realism. Anything that wouldn't raise an eye in your average action movie but might not quite reach the level of "Confirmed" on <em>MythBusters</em>. Bruce Willis action movies rather than Schwarzenegger. </p><p></p><p></p><p>I once had a player insist he was buying 10 extra bow strings (in case one snapped). I've never DMed a bowstring snapping before, but he'd obviously seen it happen enough to be cautious.</p><p>Every D&D/PF game you play has different assumptions.</p><p></p><p></p><p>That's just tempting me to add a whetstone use limit.</p><p></p><p></p><p>If you think insects are free you've never owned a pet reptile. </p><p></p><p>The sole reason we don't track components is that no one could think of a good way to track spell component consumption while tracking arrows is easy. </p><p>Hence my gameplay compromise of "50 of uses in your pouch", which is a middle ground between the bottomless pouch of fireflies and tracking exactly how many bits of wool the wizard has.</p><p></p><p></p><p>Removing components takes some of the flavour out of magic. That's some of the thinking that lead to 4e. "It doesn't directly add to the fun, so dump it." </p><p></p><p></p><p>I'm not advocating this as a rule for everyone's game, any more than I think everyone should track rations (your PCs do eat, right? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />) or encumbrance. But if it fits the feel of your campaign and adds to the atmosphere and tone... how is it a bad thing?</p></blockquote><p></p>
[QUOTE="Jester David, post: 5982920, member: 37579"] Yup. Odd but hardly the oddest thing in PF. Heck, I doubt it would even crack the Top 10. This assumes he's been casting the spells for a while. But how often has a brand new first level PC been casting spells? Have the actually used a [i]burning hands[/i] in a life or death situation? Couldn't it all just be theory? There's no reason to assume his master didn't just hook him up with components during the apprenticeship, if the wizard isn't self-taught from reading books. [U]I am[/U]! I'm tracking uses rather than individual components. And you said it was bad for verisimilitude. But really, I always lean towards choosing narrative realism over gameplay. That's why I play RPGs rather than board games or a miniature wargame campaign. Now, I opt for what I can "narrative realism" rather than hard, firm realism. Anything that wouldn't raise an eye in your average action movie but might not quite reach the level of "Confirmed" on [I]MythBusters[/I]. Bruce Willis action movies rather than Schwarzenegger. I once had a player insist he was buying 10 extra bow strings (in case one snapped). I've never DMed a bowstring snapping before, but he'd obviously seen it happen enough to be cautious. Every D&D/PF game you play has different assumptions. That's just tempting me to add a whetstone use limit. If you think insects are free you've never owned a pet reptile. The sole reason we don't track components is that no one could think of a good way to track spell component consumption while tracking arrows is easy. Hence my gameplay compromise of "50 of uses in your pouch", which is a middle ground between the bottomless pouch of fireflies and tracking exactly how many bits of wool the wizard has. Removing components takes some of the flavour out of magic. That's some of the thinking that lead to 4e. "It doesn't directly add to the fun, so dump it." I'm not advocating this as a rule for everyone's game, any more than I think everyone should track rations (your PCs do eat, right? ;)) or encumbrance. But if it fits the feel of your campaign and adds to the atmosphere and tone... how is it a bad thing? [/QUOTE]
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