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General Tabletop Discussion
*Pathfinder & Starfinder
Limiting a Spell Component Pouch
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<blockquote data-quote="N'raac" data-source="post: 5983015" data-attributes="member: 6681948"><p>Have you looked at the starting age of a wizard? I'd expect he has cast the spells as part of his apprenticeship, or he would reasonably have a failure chance with them. Just as I would assume he researches in his down time, practices new spells, and this is what enables him to add new spells when he levels up.</p><p></p><p></p><p></p><p>Discovering the wizard was packing 50 fireflies and nothing else seems less than stellar for verisimilitude. Assuming he has little difficulty replenishing his mundane components seems much less problematic. So does a L12 wizard looting a L1 wizard's spell component pouch and being thrilled to discover all that bat guano so he can again cast Fireball, despite the fact the pouch owner could not. YMMV. The pouch vanishes into the backstory. Which, in fairness, is what you are trying to alter. </p><p></p><p></p><p></p><p>I generally have extra bowstrings for an archer. And I spend some gold on "routine maintenance" every now and again.</p><p></p><p></p><p></p><p>Yet I don't see wizards purchasing Purina Familiar Chow...</p><p></p><p></p><p></p><p>Sure. </p><p></p><p></p><p></p><p>Still no good ways, then. Why doesn't the wizard wear a wool sweater so he doesn't need the pouch for that spell?</p><p></p><p></p><p></p><p>Apparently they aren't adding much flavour now as you don't like the current system. It's a game. We play for enjoyment. "If it doesn't add to the fun, ditch it" sounds fine to me. Now, we need to assess whether components add to the fun. That pouch can be stolen, at which time you need too fly by your wits to find some usable components until you have time to restock. But you won't have much trouble finding a drop of sweat or pulling a bit of wool from a sweater.</p><p></p><p>May as well pick a bat for your familiar so you'll be able to use Fireball <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /></p><p></p><p></p><p></p><p>It's a bad thing if it detracts from the enjoyment of the game more than it adds to that enjoyment. What do your spellcaster players think of this idea?</p></blockquote><p></p>
[QUOTE="N'raac, post: 5983015, member: 6681948"] Have you looked at the starting age of a wizard? I'd expect he has cast the spells as part of his apprenticeship, or he would reasonably have a failure chance with them. Just as I would assume he researches in his down time, practices new spells, and this is what enables him to add new spells when he levels up. Discovering the wizard was packing 50 fireflies and nothing else seems less than stellar for verisimilitude. Assuming he has little difficulty replenishing his mundane components seems much less problematic. So does a L12 wizard looting a L1 wizard's spell component pouch and being thrilled to discover all that bat guano so he can again cast Fireball, despite the fact the pouch owner could not. YMMV. The pouch vanishes into the backstory. Which, in fairness, is what you are trying to alter. I generally have extra bowstrings for an archer. And I spend some gold on "routine maintenance" every now and again. Yet I don't see wizards purchasing Purina Familiar Chow... Sure. Still no good ways, then. Why doesn't the wizard wear a wool sweater so he doesn't need the pouch for that spell? Apparently they aren't adding much flavour now as you don't like the current system. It's a game. We play for enjoyment. "If it doesn't add to the fun, ditch it" sounds fine to me. Now, we need to assess whether components add to the fun. That pouch can be stolen, at which time you need too fly by your wits to find some usable components until you have time to restock. But you won't have much trouble finding a drop of sweat or pulling a bit of wool from a sweater. May as well pick a bat for your familiar so you'll be able to use Fireball :eek: It's a bad thing if it detracts from the enjoyment of the game more than it adds to that enjoyment. What do your spellcaster players think of this idea? [/QUOTE]
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