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General Tabletop Discussion
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Limiting a Spell Component Pouch
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<blockquote data-quote="Jester David" data-source="post: 5983050" data-attributes="member: 37579"><p>I like more than I dislike. But there's a reason I'm playing <em>Pathfinder</em> and asking here and on the Paizo forums...</p><p></p><p> </p><p>Monopoly is a game. If I wanted something that was <em>just a game</em> I would be playing <em>Wrath if Asardalon</em> twice a month not <em>Pathfinder</em>. I want something more.</p><p> </p><p>Fun is also subjective. </p><p>You know what isn't fun? Dying. Losing a PC. Heck, failure itself is pretty un-fun. We should get rid of that. Critical hits are fun. Every hit should be a critical!</p><p>Yes, it's hyperbole, but I'm making a point. The touches of realism are what makes D&D and Pathfinder what they are.</p><p></p><p></p><p>Yup. Could totally happen. Would suck but would be fun. </p><p></p><p>Last time I played a wizard I was failing a swimming challenge. The DM used our carried weight against us, and my Str 8 wizard was getting his butt kicked. So he jettisoned his spell component pouch for that extra couple pounds (and his pants). I had to do the next five sessions without a pouch, scavenging components and picking spells based on what I could find. Which was fun. Challenging but rewarding. </p><p></p><p>Sometimes not being 100% and handicapped is fun. And when you succeed you feel even more badass.</p><p></p><p></p><p>I haven't yet. Not sure anyone is playing a wizard yet. I'm starting them as NPC classes with the basic stat array. Yes, I'm a horrible human being. </p><p>I wanted to be able to come up to them and say "Here's my idea. I got some feedback on the numbers and it seems balanced and fair."</p></blockquote><p></p>
[QUOTE="Jester David, post: 5983050, member: 37579"] I like more than I dislike. But there's a reason I'm playing [I]Pathfinder[/I] and asking here and on the Paizo forums... Monopoly is a game. If I wanted something that was [I]just a game[/I] I would be playing [I]Wrath if Asardalon[/I] twice a month not [I]Pathfinder[/I]. I want something more. Fun is also subjective. You know what isn't fun? Dying. Losing a PC. Heck, failure itself is pretty un-fun. We should get rid of that. Critical hits are fun. Every hit should be a critical! Yes, it's hyperbole, but I'm making a point. The touches of realism are what makes D&D and Pathfinder what they are. Yup. Could totally happen. Would suck but would be fun. Last time I played a wizard I was failing a swimming challenge. The DM used our carried weight against us, and my Str 8 wizard was getting his butt kicked. So he jettisoned his spell component pouch for that extra couple pounds (and his pants). I had to do the next five sessions without a pouch, scavenging components and picking spells based on what I could find. Which was fun. Challenging but rewarding. Sometimes not being 100% and handicapped is fun. And when you succeed you feel even more badass. I haven't yet. Not sure anyone is playing a wizard yet. I'm starting them as NPC classes with the basic stat array. Yes, I'm a horrible human being. I wanted to be able to come up to them and say "Here's my idea. I got some feedback on the numbers and it seems balanced and fair." [/QUOTE]
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