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General Tabletop Discussion
*Pathfinder & Starfinder
Limiting At-Will Powers
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<blockquote data-quote="eriktheguy" data-source="post: 5483340" data-attributes="member: 83662"><p>I wouldn't recommend against.</p><p></p><p>Some classes have much better melee basic attacks than others. In 3e, this is what made fighters good. In 4e, the classes are already balanced, so this ruling would massively favor str classes (whose at-wills are basically souped up melee basics) and would heavily nerf other classes. At the very least it would cause melee training to become a tax feat, and at the worst it would ruin ranged classes who don't have dex.</p><p></p><p>Your current method increases the # of at-will usages with level, but gives a static recharge per encounter. Would you allow players to chain short rests together to receive more encounter and at-wills back? If not, they would become very weak after a few combats. They would only recharge 3 powers between each fight, while they would need to use about 6+ powers per fight.</p><p></p><p>Additionally, some classes rely more on their powers to deliver damage and would be harshly punished by this. Barbarians are strikers who get extra damage built into their powers, while rogues and rangers add damage to all attacks. The barbarian would have their striking capacity limited. Sorcerers also require their powers to use their striker damage bonus, firing a crossbow won't do it.</p><p></p><p>I think what you are trying to change is such a foundational part of the system that it is going to be very difficult. At the very least, consider that this ruling will decrease the party's damage output. This will result in longer fights, causing them to use up their limited powers more quickly. Sort of a positive feedback of grind.</p><p></p><p>If you were to take a serious chunk out of the enemies' HPs (say, one half) then this could work. The shorter fights would make those at-wills really count, and would encourage them to try to conserve resources and fight smart.</p><p>But definitely make sure the whole group is on board before such a massive change.</p></blockquote><p></p>
[QUOTE="eriktheguy, post: 5483340, member: 83662"] I wouldn't recommend against. Some classes have much better melee basic attacks than others. In 3e, this is what made fighters good. In 4e, the classes are already balanced, so this ruling would massively favor str classes (whose at-wills are basically souped up melee basics) and would heavily nerf other classes. At the very least it would cause melee training to become a tax feat, and at the worst it would ruin ranged classes who don't have dex. Your current method increases the # of at-will usages with level, but gives a static recharge per encounter. Would you allow players to chain short rests together to receive more encounter and at-wills back? If not, they would become very weak after a few combats. They would only recharge 3 powers between each fight, while they would need to use about 6+ powers per fight. Additionally, some classes rely more on their powers to deliver damage and would be harshly punished by this. Barbarians are strikers who get extra damage built into their powers, while rogues and rangers add damage to all attacks. The barbarian would have their striking capacity limited. Sorcerers also require their powers to use their striker damage bonus, firing a crossbow won't do it. I think what you are trying to change is such a foundational part of the system that it is going to be very difficult. At the very least, consider that this ruling will decrease the party's damage output. This will result in longer fights, causing them to use up their limited powers more quickly. Sort of a positive feedback of grind. If you were to take a serious chunk out of the enemies' HPs (say, one half) then this could work. The shorter fights would make those at-wills really count, and would encourage them to try to conserve resources and fight smart. But definitely make sure the whole group is on board before such a massive change. [/QUOTE]
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Limiting At-Will Powers
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