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*Pathfinder & Starfinder
Limiting At-Will Powers
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<blockquote data-quote="drothgery" data-source="post: 5484866" data-attributes="member: 360"><p>And hey, the Essentials Slayer, Knight, and Theif will do that for you.</p><p> </p><p>But pre-3e a low-level cleric was just a worse fighter (less damaging weapon, lower hit points, worse THAC0) with a handful of spells (probably mostly Cure X Wounds) and a low-level wizard was basically just hiding in the back trying to stay alive after casting his one or two low-level spells for the day. 3e allowed the low-level wizard to be a decent backup ranged character by changing how crossbows worked, and gave all casters more spells at low levels, but you couldn't cast a spell every round in most combat scenes until at least level 5 (unless you were playing a warlock or something similar).</p><p> </p><p>And, well, I don't think many players selected 'wizard' to be second-rate crossbowmen; they wanted their characters to cast spells. Not to mention that an at-will power that does about as much damage as a sword strike or arrow shot (well, probably a little less with a nice side effect) isn't a big change in terms of results, anyway (except that the wizard's more likely to hit with his int-based at-will than a dex-based crossbow or a str-based staff).</p></blockquote><p></p>
[QUOTE="drothgery, post: 5484866, member: 360"] And hey, the Essentials Slayer, Knight, and Theif will do that for you. But pre-3e a low-level cleric was just a worse fighter (less damaging weapon, lower hit points, worse THAC0) with a handful of spells (probably mostly Cure X Wounds) and a low-level wizard was basically just hiding in the back trying to stay alive after casting his one or two low-level spells for the day. 3e allowed the low-level wizard to be a decent backup ranged character by changing how crossbows worked, and gave all casters more spells at low levels, but you couldn't cast a spell every round in most combat scenes until at least level 5 (unless you were playing a warlock or something similar). And, well, I don't think many players selected 'wizard' to be second-rate crossbowmen; they wanted their characters to cast spells. Not to mention that an at-will power that does about as much damage as a sword strike or arrow shot (well, probably a little less with a nice side effect) isn't a big change in terms of results, anyway (except that the wizard's more likely to hit with his int-based at-will than a dex-based crossbow or a str-based staff). [/QUOTE]
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Limiting At-Will Powers
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