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*Pathfinder & Starfinder
Limiting At-Will Powers
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<blockquote data-quote="eriktheguy" data-source="post: 5485174" data-attributes="member: 83662"><p>I think the main problems most people had with this system were as follows:</p><ul> <li data-xf-list-type="ul">Spellcasters became much more powerful at higher levels than non-spell casters, even for players that put about the same level of thinking into it.</li> <li data-xf-list-type="ul">You were rewarded much more for system mastery than for actual ingenuity.</li> </ul><p>I think both of these points are true to a degree. I agree that the wizard feels 'cheaper' in 4e; they work the same way as all the other classes now. For my players who never experienced 3e, they don't have any idea and they absolutely love playing. One of my 3e veterans doesn't like it, but everyone else does.</p><p></p><p>I like the fact that in 4e, high tier games revolve around the whole party and not just the spellcasters, this was definitely a problem in 3e. In any case high level wizards in 4e do get access to some really cool powers and abilities that other classes can't have easily.</p><p></p><p>I'm surprised you don't see the balance in 4e. The game is much more tightly balanced than any previous edition.</p><p></p><p>All in all I think it's worth giving a spin. If you want to help keep spellcasters feel real, then you can do some basic houserules on rituals. For example, let players cast them as a standard action instead of taking 10 minutes.</p></blockquote><p></p>
[QUOTE="eriktheguy, post: 5485174, member: 83662"] I think the main problems most people had with this system were as follows: [LIST] [*]Spellcasters became much more powerful at higher levels than non-spell casters, even for players that put about the same level of thinking into it. [*]You were rewarded much more for system mastery than for actual ingenuity. [/LIST] I think both of these points are true to a degree. I agree that the wizard feels 'cheaper' in 4e; they work the same way as all the other classes now. For my players who never experienced 3e, they don't have any idea and they absolutely love playing. One of my 3e veterans doesn't like it, but everyone else does. I like the fact that in 4e, high tier games revolve around the whole party and not just the spellcasters, this was definitely a problem in 3e. In any case high level wizards in 4e do get access to some really cool powers and abilities that other classes can't have easily. I'm surprised you don't see the balance in 4e. The game is much more tightly balanced than any previous edition. All in all I think it's worth giving a spin. If you want to help keep spellcasters feel real, then you can do some basic houserules on rituals. For example, let players cast them as a standard action instead of taking 10 minutes. [/QUOTE]
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Limiting At-Will Powers
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