Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Limiting At-Will Powers
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="hipnotode" data-source="post: 5485938" data-attributes="member: 6671917"><p>i like this idea of giving more importance to basics, and bring them back to the norm, instead of just something isused only when granted a free action. </p><p></p><p>there are a few things that i think need to be implemented to make this posible however; i think that you would need to give a free melee training feat to all melee classes & invent a range alternative for ranged classes, include a basic attack for shaman's spirit companion/druids beast form etc. and allow use of a basic magic attack power for magic users. this does not have to be a magic missile type auto-hit, or an elderich blast or something, maybe just a re-fluffed ranged basic with something like 1/2 level+skill mod+weapon enhancement attack bonus vs will or fort, with like 1d8+skill mod damage? </p><p>And then to get players to actually use them, i think players would respond to there basics pimped rather than there powers being gimped. maybe a system where you alow them to aim basics (and not powers, because they are already fluffed) at curtain parts of the enemy, and apply an attack modifier and then an extra effect to the attack. a couple of examples:</p><p> 1) joe the elf ranger wanted to go for a headshot, you could give him a -2 attack (because of the difficultly of hitting a small target like the head, compared to trying to just hit) and giving him a damage increase, maybe another damage dice.</p><p>2) dave the fighter is fighting a particularly annoying goblin thief who keeps running around the room, and manages to catch up to him long enough to make an attack, and so he decided to go for the thief legs, at a -1 attack for and additional effect of slowed (save ends).</p><p>im sure that you and your players will thing of more.</p><p></p><p>i haven't really used this system in play (except for a few instances where my party wanted to attack something in particular (an magical amulet a necromancer had i think) so the DM decided to make us use basics to do so. i think this is the way to go if your thinking about trying to make basics as players are less likely to complain if you give them something, or improve something they have rather than weakening/limiting/removing things that they have already got directly.</p></blockquote><p></p>
[QUOTE="hipnotode, post: 5485938, member: 6671917"] i like this idea of giving more importance to basics, and bring them back to the norm, instead of just something isused only when granted a free action. there are a few things that i think need to be implemented to make this posible however; i think that you would need to give a free melee training feat to all melee classes & invent a range alternative for ranged classes, include a basic attack for shaman's spirit companion/druids beast form etc. and allow use of a basic magic attack power for magic users. this does not have to be a magic missile type auto-hit, or an elderich blast or something, maybe just a re-fluffed ranged basic with something like 1/2 level+skill mod+weapon enhancement attack bonus vs will or fort, with like 1d8+skill mod damage? And then to get players to actually use them, i think players would respond to there basics pimped rather than there powers being gimped. maybe a system where you alow them to aim basics (and not powers, because they are already fluffed) at curtain parts of the enemy, and apply an attack modifier and then an extra effect to the attack. a couple of examples: 1) joe the elf ranger wanted to go for a headshot, you could give him a -2 attack (because of the difficultly of hitting a small target like the head, compared to trying to just hit) and giving him a damage increase, maybe another damage dice. 2) dave the fighter is fighting a particularly annoying goblin thief who keeps running around the room, and manages to catch up to him long enough to make an attack, and so he decided to go for the thief legs, at a -1 attack for and additional effect of slowed (save ends). im sure that you and your players will thing of more. i haven't really used this system in play (except for a few instances where my party wanted to attack something in particular (an magical amulet a necromancer had i think) so the DM decided to make us use basics to do so. i think this is the way to go if your thinking about trying to make basics as players are less likely to complain if you give them something, or improve something they have rather than weakening/limiting/removing things that they have already got directly. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Limiting At-Will Powers
Top