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General Tabletop Discussion
*Pathfinder & Starfinder
Limiting At-Will Powers
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<blockquote data-quote="Arlough" data-source="post: 5486831" data-attributes="member: 79335"><p>Take the flavor text away, and at-wills are the "I hit the goblin in the face" powers. Basic attacks are just that, a wizard punching the goblin that is in his face, a fighter backhanding a kobold as it tries to run past, a rogue taking an extra stab.</p><p></p><p>Characters are <strong>specialized</strong> to be what they are. Just as fighter is <em>really</em> good at melee but at best adequate with a bow, a warlock is all about launching arcane power, but not likely to win a tavern brawl. At-wills define your character's style and specialization.</p><p>Basic attacks are flailing without style because you aren't facing the right way, or you don't have the right spell ready, whatever. And since a reactive swing of the sword is similar to the regular attack a Str based character would be doing anyway, they suffer fewer penalties from it.</p><p></p><p>Just eliminate the flavor text, and have the players describe what they are doing when they "Reaping Strike" (ex: <em>I swing my fullblade at him and use the momentum to spin around and hit him in the rib cage with the pommel of my sword</em>) rather than punish the party to get the same simplistic feel of the older editions.</p><p></p><p>Or, just use essentials fighter and rogue. They seem to entirely be strikers based on basic attacks.</p></blockquote><p></p>
[QUOTE="Arlough, post: 5486831, member: 79335"] Take the flavor text away, and at-wills are the "I hit the goblin in the face" powers. Basic attacks are just that, a wizard punching the goblin that is in his face, a fighter backhanding a kobold as it tries to run past, a rogue taking an extra stab. Characters are [B]specialized[/B] to be what they are. Just as fighter is [i]really[/i] good at melee but at best adequate with a bow, a warlock is all about launching arcane power, but not likely to win a tavern brawl. At-wills define your character's style and specialization. Basic attacks are flailing without style because you aren't facing the right way, or you don't have the right spell ready, whatever. And since a reactive swing of the sword is similar to the regular attack a Str based character would be doing anyway, they suffer fewer penalties from it. Just eliminate the flavor text, and have the players describe what they are doing when they "Reaping Strike" (ex: [i]I swing my fullblade at him and use the momentum to spin around and hit him in the rib cage with the pommel of my sword[/i]) rather than punish the party to get the same simplistic feel of the older editions. Or, just use essentials fighter and rogue. They seem to entirely be strikers based on basic attacks. [/QUOTE]
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Limiting At-Will Powers
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