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*Pathfinder & Starfinder
Limiting At-Will Powers
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<blockquote data-quote="tgrt" data-source="post: 5489417" data-attributes="member: 6671289"><p>I'm new to the 4e rules, but not new to D&D. I've just been out of it for quite awhile. I thought this was an interesting topic, so I thought I'd offer my two cents. I may have a different opinion after I start a 4e campaign.</p><p> </p><p>I have always liked a more pragmatic approach to dealing with potential inbalances.</p><p> </p><p>For example, lets say a cleric leans on the Lance of Faith. One time may not catch much attention, but if a group of goblins starts taking casualties the others are going to notice the threat and compensate. Now if the rest of the party is dishing out just as bad then no harm no foul. The players are having fun, everyone is dishing out, so I don't see a problem.</p><p> </p><p>Another example, a fighter makes it a habit of using Tide of Iron. It's an effective attack. However, opponents (except the least intelligent) are going to catch-on. This isn't a video game where you can mindlessly just hit the X button. In this situation, I would definitely apply a modifier for predictability.</p><p> </p><p>Additionally, in the past I've always found XP to be a positive motivator. My players knew they got XP not just based on what the books said, but how they played. Sometimes that was a + and sometimes that was a -. I could definitely see a cleric who just continually pressed the X button to do a Lance of Faith getting less XP than the fighter who used Tide of Iron once when there was an opportunity to push the goblin into a deep well.</p></blockquote><p></p>
[QUOTE="tgrt, post: 5489417, member: 6671289"] I'm new to the 4e rules, but not new to D&D. I've just been out of it for quite awhile. I thought this was an interesting topic, so I thought I'd offer my two cents. I may have a different opinion after I start a 4e campaign. I have always liked a more pragmatic approach to dealing with potential inbalances. For example, lets say a cleric leans on the Lance of Faith. One time may not catch much attention, but if a group of goblins starts taking casualties the others are going to notice the threat and compensate. Now if the rest of the party is dishing out just as bad then no harm no foul. The players are having fun, everyone is dishing out, so I don't see a problem. Another example, a fighter makes it a habit of using Tide of Iron. It's an effective attack. However, opponents (except the least intelligent) are going to catch-on. This isn't a video game where you can mindlessly just hit the X button. In this situation, I would definitely apply a modifier for predictability. Additionally, in the past I've always found XP to be a positive motivator. My players knew they got XP not just based on what the books said, but how they played. Sometimes that was a + and sometimes that was a -. I could definitely see a cleric who just continually pressed the X button to do a Lance of Faith getting less XP than the fighter who used Tide of Iron once when there was an opportunity to push the goblin into a deep well. [/QUOTE]
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Limiting At-Will Powers
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