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General Tabletop Discussion
*Pathfinder & Starfinder
Limiting At-Will Powers
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<blockquote data-quote="tgrt" data-source="post: 5490650" data-attributes="member: 6671289"><p>I don't disagree with you. </p><p> </p><p></p><p> </p><p>I don't think all cleaves are the same and I wouldn't apply the same approach to them as I might for Tide of Iron. However, at-wills are not general attack powers. For instance, for a fighter they are <em>exploits</em>.</p><p> </p><p></p><p> </p><p>That very well be the case. However, apparently, for at least one person (the original poster) at-will powers seem to be an issue. My responses have been in relation to that.</p><p> </p><p>My position all along is that they don't need to be limited. Adding a modifier is not a limitation to the power. It's a bonus to the opponent. I mean come on! Are you saying it's not going to get easier for you to defend against me if I continually do cross strikes without changing it up with another like a crooked strike, or even if I always maintain the same guard position? It wouldn't work in a real sword fight, so why should it work in our games?</p><p> </p><p></p><p> </p><p>That very well may be true too. I think the subject of the thread was scholastic, and worth discussing; otherwise, I wouldn't have replied. </p><p> </p><p></p><p> </p><p>I disagree with your assertion that it's arbitrary. It's no more arbitrary then assigning less damage for falling 20 feet into water than to stone. There are things that the rule books aren't going to cover that is going to require a judgment call.</p><p> </p><p>I don't know if it's a self-limiting problem or not; however, as I noted earlier at least one person thinks it's not, so it's worth the discussion.</p></blockquote><p></p>
[QUOTE="tgrt, post: 5490650, member: 6671289"] I don't disagree with you. I don't think all cleaves are the same and I wouldn't apply the same approach to them as I might for Tide of Iron. However, at-wills are not general attack powers. For instance, for a fighter they are [I]exploits[/I]. That very well be the case. However, apparently, for at least one person (the original poster) at-will powers seem to be an issue. My responses have been in relation to that. My position all along is that they don't need to be limited. Adding a modifier is not a limitation to the power. It's a bonus to the opponent. I mean come on! Are you saying it's not going to get easier for you to defend against me if I continually do cross strikes without changing it up with another like a crooked strike, or even if I always maintain the same guard position? It wouldn't work in a real sword fight, so why should it work in our games? That very well may be true too. I think the subject of the thread was scholastic, and worth discussing; otherwise, I wouldn't have replied. I disagree with your assertion that it's arbitrary. It's no more arbitrary then assigning less damage for falling 20 feet into water than to stone. There are things that the rule books aren't going to cover that is going to require a judgment call. I don't know if it's a self-limiting problem or not; however, as I noted earlier at least one person thinks it's not, so it's worth the discussion. [/QUOTE]
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Limiting At-Will Powers
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