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*Pathfinder & Starfinder
Limiting At-Will Powers
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<blockquote data-quote="Kingreaper" data-source="post: 5491169" data-attributes="member: 83870"><p>No, you're missing the point.</p><p></p><p>If you kick someone in the shins, they're likely to step backwards. In 4e that's called a PUSH.</p><p> I don't intend to come off as a jerk. But when I see something I consider ludicrous it may be hard for me to avoid letting that show.</p><p>Except that your way of limiting them seemed to be a house rule.</p><p> </p><p>If you actually try PLAYING 4e you will find that the players will never resort to spamming an at-will unless they have to.</p><p></p><p>You're trying to solve a problem that doesn't exist, and in so doing you're creating serious problems.</p><p>The game as it exists runs far better than your modified system where you go:</p><p> "nope, you used that power before, now they're expecting it. Take -2 to hit. No it doesn't matter that you're doing it differently, it's the same power"</p><p>and simultaneously go</p><p>"You say you're expecting them to use the sword attack? Doesn't matter, they have a dozen different sword attacks. Just because they're the same power, doesn't mean they're doing it the same way."</p><p></p><p></p><p>Okay; here's the problems with that:</p><p></p><p>A) that's not going to happen. Ever. Unless the fighter has no encounter powers left.</p><p></p><p>And if the fighter has no encounter powers left, then decreasing their at-wills is just being an arse.</p><p></p><p>B) If the monsters are prepared for a particular attack, any other attack should get a bonus to hit right? Because they're prepared for a specific attack.</p><p></p><p>If not, then it makes no sense. You can't prepare Vs. one technique without weakening your defences Vs. others.</p><p></p><p>C) If the players declare "We know what they're going to do, so we're prepared for it" you either have to go "Nope, only monsters can adapt to their enemies" (in which case you seem like an arse, and it makes no sense) or "Okay, the monsters now all have -2 to hit" (in which case the game doesn't work quite right)</p><p></p><p></p><p>Bottom line: Your concept just plain isn't a good one. The problem it solves exists solely in your mind, and the problems it creates are obvious.</p></blockquote><p></p>
[QUOTE="Kingreaper, post: 5491169, member: 83870"] No, you're missing the point. If you kick someone in the shins, they're likely to step backwards. In 4e that's called a PUSH. I don't intend to come off as a jerk. But when I see something I consider ludicrous it may be hard for me to avoid letting that show. Except that your way of limiting them seemed to be a house rule. If you actually try PLAYING 4e you will find that the players will never resort to spamming an at-will unless they have to. You're trying to solve a problem that doesn't exist, and in so doing you're creating serious problems. The game as it exists runs far better than your modified system where you go: "nope, you used that power before, now they're expecting it. Take -2 to hit. No it doesn't matter that you're doing it differently, it's the same power" and simultaneously go "You say you're expecting them to use the sword attack? Doesn't matter, they have a dozen different sword attacks. Just because they're the same power, doesn't mean they're doing it the same way." Okay; here's the problems with that: A) that's not going to happen. Ever. Unless the fighter has no encounter powers left. And if the fighter has no encounter powers left, then decreasing their at-wills is just being an arse. B) If the monsters are prepared for a particular attack, any other attack should get a bonus to hit right? Because they're prepared for a specific attack. If not, then it makes no sense. You can't prepare Vs. one technique without weakening your defences Vs. others. C) If the players declare "We know what they're going to do, so we're prepared for it" you either have to go "Nope, only monsters can adapt to their enemies" (in which case you seem like an arse, and it makes no sense) or "Okay, the monsters now all have -2 to hit" (in which case the game doesn't work quite right) Bottom line: Your concept just plain isn't a good one. The problem it solves exists solely in your mind, and the problems it creates are obvious. [/QUOTE]
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