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General Tabletop Discussion
*Pathfinder & Starfinder
Limiting At-Will Powers
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<blockquote data-quote="the Jester" data-source="post: 5491308" data-attributes="member: 1210"><p>Seriously, no power works the same way every time. Certainly not tide of iron. There's no mechanical thingie in there that says you are bashing them with your shield to move them. Not at all- at most, there's flavor text. </p><p></p><p>I think- intending no offense here- the problem here is an unwillingness to stretch your imagination, and worse yet, in a way that favors certain pcs over others and seems to favor monsters over pcs.</p><p></p><p>If your assertion is that every tide of iron looks the same, you haven't played 4e with very creative fighter players, or at least not ones that had tide of iron.</p><p></p><p>There really isn't any need to limit at wills in 4e. Those are a pc's fallbacks that they will use a fair amount- but those encounter powers are so much better that they will pretty much always prefer them when possible.</p></blockquote><p></p>
[QUOTE="the Jester, post: 5491308, member: 1210"] Seriously, no power works the same way every time. Certainly not tide of iron. There's no mechanical thingie in there that says you are bashing them with your shield to move them. Not at all- at most, there's flavor text. I think- intending no offense here- the problem here is an unwillingness to stretch your imagination, and worse yet, in a way that favors certain pcs over others and seems to favor monsters over pcs. If your assertion is that every tide of iron looks the same, you haven't played 4e with very creative fighter players, or at least not ones that had tide of iron. There really isn't any need to limit at wills in 4e. Those are a pc's fallbacks that they will use a fair amount- but those encounter powers are so much better that they will pretty much always prefer them when possible. [/QUOTE]
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Limiting At-Will Powers
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