Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Limiting At-Will Powers
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dracorat" data-source="post: 5563050" data-attributes="member: 40170"><p>It is my opinion that at-wills are one of the hallmarks of 4E that make the game system "just work".</p><p></p><p>No longer does the mage run out of spells and then try to throw stones at monsters or the rogue constantly get crippled by fights against walls or the rangers spend their eternity shooting arrows with the occasional heal or arrow-enhance.</p><p></p><p>Now, each class has "something cool" to do every round. Sure, somethings are "cool", some are "pretty cool" and some are "really cool" but none are "I shoot an arrow at the orc" bland.</p><p></p><p>At will powers imply that a person trains in fighting and has a method to their carnage. That method comes out when all else gets to brass tacks as "at will" powers.</p><p></p><p>Each player then has an arsenal of "aces" up their sleeves. These aces are pulled out at the best perceivable times - times of utter desparation, or times of opportunity - to do the maximum potential. For a round or two, each PC gets the opportunity to shine because when they say "I am going to use my encounter power" or even better "I am going to use my daily power" the players at the table hold their breaths in anticipation. They want the dice to roll well for their buddy because if it does, "cool things happen".</p><p></p><p>And for the first time ever, since 4E has come out, I've seen PC's actively give another PC a boost when they're about to do "something cool" because they were <em>genuinely</em> interested in the outcome of that PC's action. Not just because "it's their job" as a "good party member".</p><p></p><p>Changing that balance would be one of the most detrimental changes a DM could make to 4E, at least IMO.</p></blockquote><p></p>
[QUOTE="Dracorat, post: 5563050, member: 40170"] It is my opinion that at-wills are one of the hallmarks of 4E that make the game system "just work". No longer does the mage run out of spells and then try to throw stones at monsters or the rogue constantly get crippled by fights against walls or the rangers spend their eternity shooting arrows with the occasional heal or arrow-enhance. Now, each class has "something cool" to do every round. Sure, somethings are "cool", some are "pretty cool" and some are "really cool" but none are "I shoot an arrow at the orc" bland. At will powers imply that a person trains in fighting and has a method to their carnage. That method comes out when all else gets to brass tacks as "at will" powers. Each player then has an arsenal of "aces" up their sleeves. These aces are pulled out at the best perceivable times - times of utter desparation, or times of opportunity - to do the maximum potential. For a round or two, each PC gets the opportunity to shine because when they say "I am going to use my encounter power" or even better "I am going to use my daily power" the players at the table hold their breaths in anticipation. They want the dice to roll well for their buddy because if it does, "cool things happen". And for the first time ever, since 4E has come out, I've seen PC's actively give another PC a boost when they're about to do "something cool" because they were [i]genuinely[/i] interested in the outcome of that PC's action. Not just because "it's their job" as a "good party member". Changing that balance would be one of the most detrimental changes a DM could make to 4E, at least IMO. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Limiting At-Will Powers
Top