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General Tabletop Discussion
*Pathfinder & Starfinder
limiting buff durations
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<blockquote data-quote="Plane Sailing" data-source="post: 827635" data-attributes="member: 114"><p>I think it is a perfectly sound house rule. GMW is a prime example of 1hour/level stupidity when you compare it with the other 3rd level weapon buff spell "keen edge". Since keen edge gives a +1 equiv bonus, and lasts for 10mins/level, WHY should GMW give a +1 to +5 bonus and last for hours?!? Lunacy! Someone fell asleep when balancing those spells...</p><p></p><p>Similarly, I think the attribute buff spells should be 10 mins per level, thus allowing someone to summon magical str/dex/health for a short while when necessary (rather than walking round buffed up all the time - which is unlike any fantasy novel I've ever read but which would be s.o.p. in a D&D world). This isn't even considering the silliness which the long duration provides in the FR with the mental buff spells, since once you reach 8th level a wizard or sorcerer can simply cast a doubly-extended buff spell and have it for the full 24 hrs... which is long enough to give him bonus spells for the higher attribute, which he can then use to cast the spell next time etc... Sooner or later it becomes a free enhancement for him(!) From 12th level onwards he only needs a single-extended buff slot to do the same thing.</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 827635, member: 114"] I think it is a perfectly sound house rule. GMW is a prime example of 1hour/level stupidity when you compare it with the other 3rd level weapon buff spell "keen edge". Since keen edge gives a +1 equiv bonus, and lasts for 10mins/level, WHY should GMW give a +1 to +5 bonus and last for hours?!? Lunacy! Someone fell asleep when balancing those spells... Similarly, I think the attribute buff spells should be 10 mins per level, thus allowing someone to summon magical str/dex/health for a short while when necessary (rather than walking round buffed up all the time - which is unlike any fantasy novel I've ever read but which would be s.o.p. in a D&D world). This isn't even considering the silliness which the long duration provides in the FR with the mental buff spells, since once you reach 8th level a wizard or sorcerer can simply cast a doubly-extended buff spell and have it for the full 24 hrs... which is long enough to give him bonus spells for the higher attribute, which he can then use to cast the spell next time etc... Sooner or later it becomes a free enhancement for him(!) From 12th level onwards he only needs a single-extended buff slot to do the same thing. [/QUOTE]
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limiting buff durations
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