Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Limiting cantrips - advice needed
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="phmas" data-source="post: 6604038" data-attributes="member: 56322"><p>Greetings!</p><p></p><p>I am curently DMing a Planescape campaign to my 4 players. They have a tiefling Warlock, an elven Wizard, a dwarf Cleric and a human Paladin. We originally started the campaign back in 2014, using the old 2e rules. When 2015 came, we decided to try and convert it to 5e, and it worked wonders and everyone loved the system. We like almost everything so far, with the exception of cantrips. As I said before, we were playing in 2e originally, and the sudden change to 2 of the players spamming Firebolts and EBs was very different from the original "old-school feel" of 2e we like so much. Regardless of how many problems AD&D had, one thing is certain for our group, and that was that magic was not so commonplace, and the new cantrips and the associated Firebolt spammalot does not quite fit to our tastes.</p><p></p><p>That being said, I am well aware that changing or limiting cantrips will alter the balance of classes. We already know that Warlock is almost required to spam EB, which is actually fine, as long as EB is the only thing he can spam, and the warlock is the only class tha "can" spam spells. That's his niche. Clerics and Druids are also not so dependent on cantrips, on a whole. The wizard/sorcerer/bard, OTOH, are very much dependent on cantrips to maintein their DPR. So our main concerns are with these classes, and how changing things could effect them, and how to compensate for that.</p><p></p><p>One idea we had was to limit cantrips to maybe 4 per short rest. This way, cantrips are still powerful, but more limited, but can still be used as a backup when you don't have higher level spells to cast. </p><p></p><p>One other idea is to limit cantrips to around 6-8 per long rest. This one seems more strict, and should probably be followed by maybe a higher number of 1st level spells per day (maybe +1 or 2)</p><p></p><p>Another idea yet, would be to remove almost all cantrips, leaving only the ones for flavor (like thaumaturgy and prestidigitation). All the other cantrips are either banned or are moved to 1st level, with proper adjustments. This option would of course need some rebalancing of the classes, maybe adding 2 or more 1st level spells per day, as a compensation.</p><p></p><p>*** BTW, the warlock would maintain his ability to use EB at will, regardless of what happens to his cantrips ***</p><p></p><p>So, back to you, fellow ENworlders. How would you do it for your game, or how would you balance any of those options listed above?</p><p>Thanks in advance!</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="phmas, post: 6604038, member: 56322"] Greetings! I am curently DMing a Planescape campaign to my 4 players. They have a tiefling Warlock, an elven Wizard, a dwarf Cleric and a human Paladin. We originally started the campaign back in 2014, using the old 2e rules. When 2015 came, we decided to try and convert it to 5e, and it worked wonders and everyone loved the system. We like almost everything so far, with the exception of cantrips. As I said before, we were playing in 2e originally, and the sudden change to 2 of the players spamming Firebolts and EBs was very different from the original "old-school feel" of 2e we like so much. Regardless of how many problems AD&D had, one thing is certain for our group, and that was that magic was not so commonplace, and the new cantrips and the associated Firebolt spammalot does not quite fit to our tastes. That being said, I am well aware that changing or limiting cantrips will alter the balance of classes. We already know that Warlock is almost required to spam EB, which is actually fine, as long as EB is the only thing he can spam, and the warlock is the only class tha "can" spam spells. That's his niche. Clerics and Druids are also not so dependent on cantrips, on a whole. The wizard/sorcerer/bard, OTOH, are very much dependent on cantrips to maintein their DPR. So our main concerns are with these classes, and how changing things could effect them, and how to compensate for that. One idea we had was to limit cantrips to maybe 4 per short rest. This way, cantrips are still powerful, but more limited, but can still be used as a backup when you don't have higher level spells to cast. One other idea is to limit cantrips to around 6-8 per long rest. This one seems more strict, and should probably be followed by maybe a higher number of 1st level spells per day (maybe +1 or 2) Another idea yet, would be to remove almost all cantrips, leaving only the ones for flavor (like thaumaturgy and prestidigitation). All the other cantrips are either banned or are moved to 1st level, with proper adjustments. This option would of course need some rebalancing of the classes, maybe adding 2 or more 1st level spells per day, as a compensation. *** BTW, the warlock would maintain his ability to use EB at will, regardless of what happens to his cantrips *** So, back to you, fellow ENworlders. How would you do it for your game, or how would you balance any of those options listed above? Thanks in advance! Cheers! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Limiting cantrips - advice needed
Top