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Limiting cantrips - advice needed
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<blockquote data-quote="jbear" data-source="post: 6604594" data-attributes="member: 75065"><p>I think the fact that you are not messing with the warlock (which simply wouldn't work anymore as a class if you limited EB), and the fact that you are just wanting to capture the flavour of your other 2e game by limiting cantrips as this is leading to unfun situations seems totally reasonable.</p><p></p><p>Could you use the exhaustion rules to make the limit not so hard and fast, but limit use at a certain point because it becomes risky. Say for example that the first 3 uses of certain evocation cantrips per short rest are not taxing on the body. From the 4th time onwards each check requires a CON save at a DC you decide to be fair (something that works out to have a 50/50 chance of success for a PC with slightly better than average Constitution). Success means no adverse affect. Failure means the PC is exhausted. Subsequent attempts to use the cantrip (at a progressively more difficult DC) result in progressing further along the exhaustion track. A short rest can shift you back only 1 step along the exhaustion track.</p><p></p><p>You could then say that cantrips such as prestidigitation or thaumaturgy (great cantrips imho) do not tax the body in this way,so the 'magical PCs' always remain magical even when their evocation cantrips have hit their physical limits. But the PCs still have the choice to puch those physical limits if things get really dire (but they are unlikely to try and burn through a door out of combat due to the waste and risk ... best just to let thefighter use his axe, right?</p><p></p><p>Mechanically:</p><p>Evocation Cantrips: 3 uses/rest</p><p>Each subsequent use after the 3rd requires a CON save DC 12 or the PC becomes exhausted</p><p>Each following failed CON save causes the PC to progress one step further along the exhaustion track. If used while exhausted the DC of the CON save required increases by 2 for each step the PC is on upon the exhaustion track e.g. DC 14 save required if used while on the first step of the exhaustion track. </p><p>A PC may recover a maximum of one step upon the exhaustion track by taking a short rest, or two steps by taking a long rest.</p></blockquote><p></p>
[QUOTE="jbear, post: 6604594, member: 75065"] I think the fact that you are not messing with the warlock (which simply wouldn't work anymore as a class if you limited EB), and the fact that you are just wanting to capture the flavour of your other 2e game by limiting cantrips as this is leading to unfun situations seems totally reasonable. Could you use the exhaustion rules to make the limit not so hard and fast, but limit use at a certain point because it becomes risky. Say for example that the first 3 uses of certain evocation cantrips per short rest are not taxing on the body. From the 4th time onwards each check requires a CON save at a DC you decide to be fair (something that works out to have a 50/50 chance of success for a PC with slightly better than average Constitution). Success means no adverse affect. Failure means the PC is exhausted. Subsequent attempts to use the cantrip (at a progressively more difficult DC) result in progressing further along the exhaustion track. A short rest can shift you back only 1 step along the exhaustion track. You could then say that cantrips such as prestidigitation or thaumaturgy (great cantrips imho) do not tax the body in this way,so the 'magical PCs' always remain magical even when their evocation cantrips have hit their physical limits. But the PCs still have the choice to puch those physical limits if things get really dire (but they are unlikely to try and burn through a door out of combat due to the waste and risk ... best just to let thefighter use his axe, right? Mechanically: Evocation Cantrips: 3 uses/rest Each subsequent use after the 3rd requires a CON save DC 12 or the PC becomes exhausted Each following failed CON save causes the PC to progress one step further along the exhaustion track. If used while exhausted the DC of the CON save required increases by 2 for each step the PC is on upon the exhaustion track e.g. DC 14 save required if used while on the first step of the exhaustion track. A PC may recover a maximum of one step upon the exhaustion track by taking a short rest, or two steps by taking a long rest. [/QUOTE]
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