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General Tabletop Discussion
*Dungeons & Dragons
Limiting cantrips - advice needed
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<blockquote data-quote="Gnarl45" data-source="post: 6604876" data-attributes="member: 6787695"><p>The idea behind cantrips is to give spellcasters an interesting combat option that doesn't use their precious spell slot resources. Cantrips were introduced in 3e (reserve feats) and more formaly in 4e because many players didn't like shooting their crappy darts. You have to admit that shooting those <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> darts at level 10ish with that pathetic Thac0 of yours didn't really feel heroic.</p><p></p><p>If you didn't have a problem with wizards sucking when they ran out of spells in 2e, you could just give your casters 4 or 5 cantrip slots per day (or less). Your low level wizards will feel a bit more magical than in 2e but your high level wizards will still be very limited.</p><p></p><p>You could also try to give spellcasters an at-will attack that isn't as flashy as a cantrip but still a little magical. For exemple, you could give wizards an Arcane Strike class feature that allows them to empower their weapon attacks with a minor magical enchantment. As an action, a wizard could make a single attack using his intelligence modifier instead of strength or dexterity. If you don't add the intelligence bonus to damage, your wizard won't be as good with weapons as a fighter so he'll still feel old school 2e but he won't be totally useless. You could have the damage increase by 1d8 (or 1d6) at levels 8 and 14 like the war cleric or something like that.</p><p></p><p>You could also explore totally non-magical variants such as multiple attacks at level 5 or higher, or make a single attack that deals an extra 1d6 damage at levels 5, 11, and 16. Just make sure your attack doesn't synergize too much with other weapon attack options.</p><p></p><p>But if you like the resource management aspect of spellcasting, you want to find an alternate non-flashy at-will attack for your wizard without increasing the number of spell slots. Increasing the number of spell slots will just make your wizards more magical. A high level 5th edition wizard without cantrips would play more like a level 5 ti 10 AD&D wizard.</p><p></p><p>The above ideas need a little fine-tuning. You could have both limited cantrips and a non-magical weapon attack in which case the cantrip damage would need to be higher than the weapon attacks. Once you know where to go, feel free to ask if you need any help adjusting the math and avoiding unwanted broken combos.</p></blockquote><p></p>
[QUOTE="Gnarl45, post: 6604876, member: 6787695"] The idea behind cantrips is to give spellcasters an interesting combat option that doesn't use their precious spell slot resources. Cantrips were introduced in 3e (reserve feats) and more formaly in 4e because many players didn't like shooting their crappy darts. You have to admit that shooting those :):):):):):) darts at level 10ish with that pathetic Thac0 of yours didn't really feel heroic. If you didn't have a problem with wizards sucking when they ran out of spells in 2e, you could just give your casters 4 or 5 cantrip slots per day (or less). Your low level wizards will feel a bit more magical than in 2e but your high level wizards will still be very limited. You could also try to give spellcasters an at-will attack that isn't as flashy as a cantrip but still a little magical. For exemple, you could give wizards an Arcane Strike class feature that allows them to empower their weapon attacks with a minor magical enchantment. As an action, a wizard could make a single attack using his intelligence modifier instead of strength or dexterity. If you don't add the intelligence bonus to damage, your wizard won't be as good with weapons as a fighter so he'll still feel old school 2e but he won't be totally useless. You could have the damage increase by 1d8 (or 1d6) at levels 8 and 14 like the war cleric or something like that. You could also explore totally non-magical variants such as multiple attacks at level 5 or higher, or make a single attack that deals an extra 1d6 damage at levels 5, 11, and 16. Just make sure your attack doesn't synergize too much with other weapon attack options. But if you like the resource management aspect of spellcasting, you want to find an alternate non-flashy at-will attack for your wizard without increasing the number of spell slots. Increasing the number of spell slots will just make your wizards more magical. A high level 5th edition wizard without cantrips would play more like a level 5 ti 10 AD&D wizard. The above ideas need a little fine-tuning. You could have both limited cantrips and a non-magical weapon attack in which case the cantrip damage would need to be higher than the weapon attacks. Once you know where to go, feel free to ask if you need any help adjusting the math and avoiding unwanted broken combos. [/QUOTE]
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