Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Limiting cantrips - advice needed
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Smoo" data-source="post: 6604944" data-attributes="member: 6794403"><p>That's fair. But this is one area in which I think 4e did very well. The idea of the roles was pretty inspired. The Defender/Leader/Striker/Controller divisions gave everybody niche roles to fill, even in combat. A lot of this conversation, however, has been couched in making sure that one class's DPR is comparable to another class's DPR. Nobody in 4th edition cared that the Avenger hit for more than the Paladin, because the Paladin had a different responsibility. But there have been several references to the effect that if the spellcaster isn't dealing some kind of damage every round, they're not effective. That's what's irking me.</p><p></p><p>As to your second point, maybe I just played differently, but I remember old school rogues using combat as a distraction to sneak behind and loot the treasure while the fighter kept the monster occupied. Then maybe it's mission accomplished and they can tactically retreat without caring about killing the monster. And even if theres no treasure to loot, whatever, they disabled the trap in the corridor leading to the room, so they feel they;ve contributed. Likewise, I don't remember wizards ever having a problem hiding for a few rounds while the combat went on, because they'd be the ones who could contribute the most outside of combat. They always had to be the party translator, for example, what with knowing the most languages thanks to the INT modifier.</p><p></p><p>I get that these points are a poorly-couched crusty old "get off my lawn" rant, but 5e is just so close to being optimal that I can't help but claw at the (very) few places it falls short for me.</p></blockquote><p></p>
[QUOTE="Smoo, post: 6604944, member: 6794403"] That's fair. But this is one area in which I think 4e did very well. The idea of the roles was pretty inspired. The Defender/Leader/Striker/Controller divisions gave everybody niche roles to fill, even in combat. A lot of this conversation, however, has been couched in making sure that one class's DPR is comparable to another class's DPR. Nobody in 4th edition cared that the Avenger hit for more than the Paladin, because the Paladin had a different responsibility. But there have been several references to the effect that if the spellcaster isn't dealing some kind of damage every round, they're not effective. That's what's irking me. As to your second point, maybe I just played differently, but I remember old school rogues using combat as a distraction to sneak behind and loot the treasure while the fighter kept the monster occupied. Then maybe it's mission accomplished and they can tactically retreat without caring about killing the monster. And even if theres no treasure to loot, whatever, they disabled the trap in the corridor leading to the room, so they feel they;ve contributed. Likewise, I don't remember wizards ever having a problem hiding for a few rounds while the combat went on, because they'd be the ones who could contribute the most outside of combat. They always had to be the party translator, for example, what with knowing the most languages thanks to the INT modifier. I get that these points are a poorly-couched crusty old "get off my lawn" rant, but 5e is just so close to being optimal that I can't help but claw at the (very) few places it falls short for me. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Limiting cantrips - advice needed
Top