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General Tabletop Discussion
*Dungeons & Dragons
Limiting cantrips - advice needed
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<blockquote data-quote="Bera" data-source="post: 6605043" data-attributes="member: 74671"><p>A simple modification to the cantrips for the wizard class might really help you change things up: Give them more cantrips and make them per encounter. I'd say bonus cantrips equal to their intelligence modifier, and they refresh after a one minute rest (i.e. after every combat unless there's absolutely no time to catch your breath).</p><p></p><p>Repeatedly blasting the same cantrip seems more or less necessary for the warlock: eldritch blast is their thing. Maybe its fine for sorcerers or lore bards or clerics too. I'm undecided. But wizards feel like they should know when to use a ray of frost and when to use a fire bolt, not just fire bolt all the time. Given that Elemental Evil expanded our cantrip options for wizards with seven new cantrips, wizards will probably take those extra cantrips as combat ones. That's ok though, it'll just ensure they've got 3-4 attacking cantrips so they're not completely spamming the same one constantly. How many rounds are your combats lasting anyway? Encounter cantrips would only really hinder wizards if the encounter last longer than the number of cantrips they can reasonably use in combat. Encounter-based cantrips might also encourage wizard players to use their other cantrips like minor illusion or mage hand creatively (and you should let them).</p><p></p><p>Along the same lines, you could limit wizard cantrips simply so they can't be cast two rounds in a row.</p></blockquote><p></p>
[QUOTE="Bera, post: 6605043, member: 74671"] A simple modification to the cantrips for the wizard class might really help you change things up: Give them more cantrips and make them per encounter. I'd say bonus cantrips equal to their intelligence modifier, and they refresh after a one minute rest (i.e. after every combat unless there's absolutely no time to catch your breath). Repeatedly blasting the same cantrip seems more or less necessary for the warlock: eldritch blast is their thing. Maybe its fine for sorcerers or lore bards or clerics too. I'm undecided. But wizards feel like they should know when to use a ray of frost and when to use a fire bolt, not just fire bolt all the time. Given that Elemental Evil expanded our cantrip options for wizards with seven new cantrips, wizards will probably take those extra cantrips as combat ones. That's ok though, it'll just ensure they've got 3-4 attacking cantrips so they're not completely spamming the same one constantly. How many rounds are your combats lasting anyway? Encounter cantrips would only really hinder wizards if the encounter last longer than the number of cantrips they can reasonably use in combat. Encounter-based cantrips might also encourage wizard players to use their other cantrips like minor illusion or mage hand creatively (and you should let them). Along the same lines, you could limit wizard cantrips simply so they can't be cast two rounds in a row. [/QUOTE]
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Limiting cantrips - advice needed
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