Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Limiting cantrips - advice needed
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CapnZapp" data-source="post: 6605993" data-attributes="member: 12731"><p>Off-topic; feel free to skip.</p><p></p><p></p><p>Look, 5th edition is the first edition I've played that a) does not provide complete stats for making holes in walls and b) tells you to use common sense (the exact quote is "Can a fighter cut through a</p><p>section of a stone wall with a sword? No, the sword is</p><p>likely to break before the wall does.")</p><p></p><p>But it's still a game where a fighter can do as much damage with a single swing as a frikkin' siege tower, and MUCH more damage per round. </p><p></p><p>So to conclude this very off-topic tangent, let's take a 3rd edition stone wall. A 10x10 section has "hardness" 8 and 900 hp. Assuming a character with STR 18 and a +1 magical longsword, that's 1d10+5, meaning 2,5 points of damage on average. He makes a hole in that stone wall in 36 minutes.</p><p></p><p>Then consider how this is a VERY conservative estimate, since I haven't factored in more than one attack per round, or any abilities (such as power attack). </p><p></p><p>My point is not that you're playing it wrong. </p><p></p><p>My point is that a character swinging an axe for ten minutes is one thing, as regards the energy that is developed. The energy needed to cause 10 points of cutting damage is something you or I can do - if you hack at me with an axe, I'm likely to go down if not die outright in one attack. </p><p></p><p>But allowing a character to "swing" Firebolt or Ray of Frost for ten minutes straight, now THAT'S absurd. In order to create similar damage to me using nothing but fire or cold (or necrotic!)...</p><p></p><p>THIS is what at-will cantrips are breaking.</p><p></p><p>Cantrips at will are fine IN COMBAT since combat never lasts very long. </p><p></p><p>Cantrips out of combat are utterly broken if you can "swing" them as long as a woodcutter can chop wood. </p><p></p><p>Sure, it's easy to say "okay, so let's rule you can't cantrip for very long". If that works for you, fine. Some of you aren't even going down this road, and need to do absolutely nothing. But if you have players who like finding and using rules literally (without applying self-enforced common sense filters), you might find my suggestion useful. That is: how about giving each cantrip 10 "slots" resetting on a short or long rest. That's 40 slots if you have four cantrips, so the series of fights where you run out of both Fire Bolt and Ray of Frost and, say, Poison Spray (30 castings) would be pretty rare. In other words, your combat prowess would not be meaningfully affected, but your environmental one would. (Ideally, you would never actually enforce such a rule; force players to count their cantrips I mean. It's only there to be pointed to, after all) </p><p></p><p>That's all I did. Now I'm done being off-topic. Thanks.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6605993, member: 12731"] Off-topic; feel free to skip. Look, 5th edition is the first edition I've played that a) does not provide complete stats for making holes in walls and b) tells you to use common sense (the exact quote is "Can a fighter cut through a section of a stone wall with a sword? No, the sword is likely to break before the wall does.") But it's still a game where a fighter can do as much damage with a single swing as a frikkin' siege tower, and MUCH more damage per round. So to conclude this very off-topic tangent, let's take a 3rd edition stone wall. A 10x10 section has "hardness" 8 and 900 hp. Assuming a character with STR 18 and a +1 magical longsword, that's 1d10+5, meaning 2,5 points of damage on average. He makes a hole in that stone wall in 36 minutes. Then consider how this is a VERY conservative estimate, since I haven't factored in more than one attack per round, or any abilities (such as power attack). My point is not that you're playing it wrong. My point is that a character swinging an axe for ten minutes is one thing, as regards the energy that is developed. The energy needed to cause 10 points of cutting damage is something you or I can do - if you hack at me with an axe, I'm likely to go down if not die outright in one attack. But allowing a character to "swing" Firebolt or Ray of Frost for ten minutes straight, now THAT'S absurd. In order to create similar damage to me using nothing but fire or cold (or necrotic!)... THIS is what at-will cantrips are breaking. Cantrips at will are fine IN COMBAT since combat never lasts very long. Cantrips out of combat are utterly broken if you can "swing" them as long as a woodcutter can chop wood. Sure, it's easy to say "okay, so let's rule you can't cantrip for very long". If that works for you, fine. Some of you aren't even going down this road, and need to do absolutely nothing. But if you have players who like finding and using rules literally (without applying self-enforced common sense filters), you might find my suggestion useful. That is: how about giving each cantrip 10 "slots" resetting on a short or long rest. That's 40 slots if you have four cantrips, so the series of fights where you run out of both Fire Bolt and Ray of Frost and, say, Poison Spray (30 castings) would be pretty rare. In other words, your combat prowess would not be meaningfully affected, but your environmental one would. (Ideally, you would never actually enforce such a rule; force players to count their cantrips I mean. It's only there to be pointed to, after all) That's all I did. Now I'm done being off-topic. Thanks. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Limiting cantrips - advice needed
Top