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Limiting Cantrips?
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<blockquote data-quote="Cruentus" data-source="post: 8517237" data-attributes="member: 7034645"><p>The group in my campaign, when we agreed pre-campaign and in session zero, that there would be more than "hack and slash" and it would be "low magic" all decided to play some type of spellcaster. </p><p></p><p>Needless to say, Cantrips were a big source of removing various adventuring challenges - low light = light spell, etc. In addition, the Cantrips became a way to save resources. Quote one player "Don't waste your spells on these guys, save them up for something bigger. Use Cantrips." So every time they encountered something challenging, they were able to alpha whatever it was. Between the Warlock (Imp familiar), Twilight Cleric, regular Cleric, and Evoker, it was quite the Cantrip spam experience.</p><p></p><p>For my next game, I'll either be doing one of three things:</p><p>1) Playing Beyond the Wall</p><p>2) Limiting Cantrips to Proficiency Bonus + Ability Score per long rest (I've moved everything to long rests lately)</p><p>3) Play a magic system (home brewed) that allows much more magic access and casting flexibility, but at a chance of spell failure (i.e. rolls to cast), just like a fighter who has to roll to hit, the wizards and clerics can do the same for their magic.</p></blockquote><p></p>
[QUOTE="Cruentus, post: 8517237, member: 7034645"] The group in my campaign, when we agreed pre-campaign and in session zero, that there would be more than "hack and slash" and it would be "low magic" all decided to play some type of spellcaster. Needless to say, Cantrips were a big source of removing various adventuring challenges - low light = light spell, etc. In addition, the Cantrips became a way to save resources. Quote one player "Don't waste your spells on these guys, save them up for something bigger. Use Cantrips." So every time they encountered something challenging, they were able to alpha whatever it was. Between the Warlock (Imp familiar), Twilight Cleric, regular Cleric, and Evoker, it was quite the Cantrip spam experience. For my next game, I'll either be doing one of three things: 1) Playing Beyond the Wall 2) Limiting Cantrips to Proficiency Bonus + Ability Score per long rest (I've moved everything to long rests lately) 3) Play a magic system (home brewed) that allows much more magic access and casting flexibility, but at a chance of spell failure (i.e. rolls to cast), just like a fighter who has to roll to hit, the wizards and clerics can do the same for their magic. [/QUOTE]
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