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Limiting Cantrips?
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<blockquote data-quote="Cap'n Kobold" data-source="post: 8517350" data-attributes="member: 6802951"><p>From a design standpoint, I have definite issues with Eldritch Blast alongside its various invocations. It is flat-out bad because it is so powerful, to the point where it is limiting the design of a warlock with a good alternative. If you make the alternative more powerful, you're beating the martial classes at their own game while still being a full spellcaster. If you make the alternative less powerful, why use that alternative rather than Eldritch blast? Attempts to give an alternative seem to have led to the equally problematic Hexblade for example.</p><p></p><p>I also have major issues with the power discrepancy between casters and non-casters, particularly in "normal" rather than "ideal" play. </p><p></p><p>However I've only really dabbled with limiting cantrips once. It definitely didn't fix my main concern. Issues that you may need to look out for include:</p><ul> <li data-xf-list-type="ul">Dex becomes even more emphasised as the god-stat as casters now use it for their at-will attacks as well as initiative, saves, skills etc.</li> <li data-xf-list-type="ul">Often the adventuring day actually becomes shorter, since without a scaling alternative, casters are pressured into burning more spell slots in order to feel like they are contributing to the group. Even clerics, outside of the limited concept of the mace-wielder wading into melee, feel this so they also burn more spells, leading to less healing and thus the shorter adventuring days that exacerbate the martial/caster discrepancy.</li> </ul><p>This also tends to make fights more of a fireworks display when levelled spells are being used more regularly rather than the more low-key cantrips.</p><p> -More Hexblade multiclass dips.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 8517350, member: 6802951"] From a design standpoint, I have definite issues with Eldritch Blast alongside its various invocations. It is flat-out bad because it is so powerful, to the point where it is limiting the design of a warlock with a good alternative. If you make the alternative more powerful, you're beating the martial classes at their own game while still being a full spellcaster. If you make the alternative less powerful, why use that alternative rather than Eldritch blast? Attempts to give an alternative seem to have led to the equally problematic Hexblade for example. I also have major issues with the power discrepancy between casters and non-casters, particularly in "normal" rather than "ideal" play. However I've only really dabbled with limiting cantrips once. It definitely didn't fix my main concern. Issues that you may need to look out for include: [LIST] [*]Dex becomes even more emphasised as the god-stat as casters now use it for their at-will attacks as well as initiative, saves, skills etc. [*]Often the adventuring day actually becomes shorter, since without a scaling alternative, casters are pressured into burning more spell slots in order to feel like they are contributing to the group. Even clerics, outside of the limited concept of the mace-wielder wading into melee, feel this so they also burn more spells, leading to less healing and thus the shorter adventuring days that exacerbate the martial/caster discrepancy. [/LIST] This also tends to make fights more of a fireworks display when levelled spells are being used more regularly rather than the more low-key cantrips. -More Hexblade multiclass dips. [/QUOTE]
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