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General Tabletop Discussion
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Limiting Cantrips?
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<blockquote data-quote="Horwath" data-source="post: 8517636" data-attributes="member: 6801299"><p>I dont mind at-will cantrips at all, but I see that some could see spamming one cantrip whole day as boring or non-brainer use of resources.</p><p></p><p>One solution would be to remove all damaging cantrips and left the utility/fun cantrips at-will</p><p></p><p>Add reserve feats similar to 3.5e.</p><p></p><p>They would be powered by unused slots that you keep in your "reserve"</p><p></p><p>I.E. feat:</p><p></p><p>Fireblast, requires spellcasting, one spell with fire damage prepared or known</p><p>gain +1 int, wis or cha</p><p>As an Action, you deal fire damage to a single creature within 150ft with ranged spell attack.</p><p>damage is 1d8 per highest spell slot you have available.</p><p></p><p>Arctic breath, requires spellcasting, one spell with cold damage prepared or known</p><p>gain +1 int, wis or cha</p><p>As an Action, you deal cold damage in a 15ft cone. Damage is 1d6 per highest spell slot you have available.</p><p></p><p>Healing touch, requires spellcasting, one spell that heals HPs prepared or known</p><p>gain +1 int, wis or cha</p><p>As an Action, you touch one creature to heal it for 1d6 per highest spell slot you have available.</p><p>You cannot heal any target with this ability over 1/2 their max HP.</p><p></p><p>Corrosive touch, requires spellcasting, one spell with acid damage prepared or known</p><p>gain +1 int, wis or cha</p><p>As an Action, you deal acid damage to a single creature with a melee spell attack</p><p>damage is 1d12 per highest spell slot you have available.</p></blockquote><p></p>
[QUOTE="Horwath, post: 8517636, member: 6801299"] I dont mind at-will cantrips at all, but I see that some could see spamming one cantrip whole day as boring or non-brainer use of resources. One solution would be to remove all damaging cantrips and left the utility/fun cantrips at-will Add reserve feats similar to 3.5e. They would be powered by unused slots that you keep in your "reserve" I.E. feat: Fireblast, requires spellcasting, one spell with fire damage prepared or known gain +1 int, wis or cha As an Action, you deal fire damage to a single creature within 150ft with ranged spell attack. damage is 1d8 per highest spell slot you have available. Arctic breath, requires spellcasting, one spell with cold damage prepared or known gain +1 int, wis or cha As an Action, you deal cold damage in a 15ft cone. Damage is 1d6 per highest spell slot you have available. Healing touch, requires spellcasting, one spell that heals HPs prepared or known gain +1 int, wis or cha As an Action, you touch one creature to heal it for 1d6 per highest spell slot you have available. You cannot heal any target with this ability over 1/2 their max HP. Corrosive touch, requires spellcasting, one spell with acid damage prepared or known gain +1 int, wis or cha As an Action, you deal acid damage to a single creature with a melee spell attack damage is 1d12 per highest spell slot you have available. [/QUOTE]
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