Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Limiting Cantrips?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cruentus" data-source="post: 8517742" data-attributes="member: 7034645"><p>The mechanical difference between a crossbow from a Wizard in 5e and Cantrips are that the Cantrip is superior in every way except for range: more damage (and level increase), no ammo, no range modifiers. So of course the crossbow seems worse in comparison, but that is the trope that Wizards have had for ever - all my Wizards in 1e and 2e were stuck with darts, daggers, and staff. There were no crossbows for wizards. Magic Missile was it until Fireball and Lightning Bolt, and we had to carefully husband those resources. </p><p></p><p>In my next campaign, I'll probably use the Spell Point System, with a curated (removing encounter avoiding spells, and those that make classes superfluous) and mostly non-overlapping spell list for classes, no damage Cantrips, and Cantrips run 1 spell point per. More flexibility for Casters, maybe build in "upcasting" by adding more spell points to a particular cast, etc. </p><p></p><p>Ultimately, I want magic to be more esoteric, more powerful for the caster, but more dangerous. Not at all the same as the fighter 'swinging his sword' and nowhere near as common.</p></blockquote><p></p>
[QUOTE="Cruentus, post: 8517742, member: 7034645"] The mechanical difference between a crossbow from a Wizard in 5e and Cantrips are that the Cantrip is superior in every way except for range: more damage (and level increase), no ammo, no range modifiers. So of course the crossbow seems worse in comparison, but that is the trope that Wizards have had for ever - all my Wizards in 1e and 2e were stuck with darts, daggers, and staff. There were no crossbows for wizards. Magic Missile was it until Fireball and Lightning Bolt, and we had to carefully husband those resources. In my next campaign, I'll probably use the Spell Point System, with a curated (removing encounter avoiding spells, and those that make classes superfluous) and mostly non-overlapping spell list for classes, no damage Cantrips, and Cantrips run 1 spell point per. More flexibility for Casters, maybe build in "upcasting" by adding more spell points to a particular cast, etc. Ultimately, I want magic to be more esoteric, more powerful for the caster, but more dangerous. Not at all the same as the fighter 'swinging his sword' and nowhere near as common. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Limiting Cantrips?
Top