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General Tabletop Discussion
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Limiting Cantrips?
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<blockquote data-quote="DND_Reborn" data-source="post: 8517774" data-attributes="member: 6987520"><p>Well, they didn't "sign up for it" so much as we had a discussion about it, and even the players with casters felt spamming cantrips each round was too much. Some concerns came up, so we gave it a trial run, and it worked well for us.</p><p></p><p></p><p>Well, we don't follow the "adventuring day" concept really. Encounters happen when they happen, all story driven. Our battles do go longer, maybe 5-6 rounds per instead of 3-4. We do follow the 2 short rests maximum like many tables.</p><p></p><p>But otherwise, yes, we see more leveled spells being used, which is more "magical" than spamming cantrips for us.</p><p></p><p></p><p>Probably because when this stuff comes up, people seem to focus on Wizards.</p><p></p><p>Our clerics, druids, and warlocks are often melee due to good ACs, wildshaping, and hexblade. We still get some ranged warlocks with EB, though. Sorcerers and Wizards with d6 HD do tend to stay ranged, but once they reach 5th level the scaled jinxes (cantrips) damage is more than enough to consider light crossbows instead.</p><p></p><p></p><p>As I mentioned above our battles tend to be a bit longer, so a caster could burn through all their jinxes in one encounter if they wanted. But since we don't have an guarantees of when a short rest will come, that is risky in its ways. I'm not saying it is often difficult to get in a short rest, but you just never know. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>Overall, I would say it cuts spamming cantrips by about half. Now, we <em>might</em> go back to an earlier rule we had that solved the same problem and is easier in many ways:</p><p></p><p><em><strong>You cannot cast attack/damage cantrips two rounds in a row.</strong></em></p><p></p><p>The idea is the magic for your cantrip needs one round to recharge. You can do non-attack cantrips in the round in between, or cast a leveled spell of course.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8517774, member: 6987520"] Well, they didn't "sign up for it" so much as we had a discussion about it, and even the players with casters felt spamming cantrips each round was too much. Some concerns came up, so we gave it a trial run, and it worked well for us. Well, we don't follow the "adventuring day" concept really. Encounters happen when they happen, all story driven. Our battles do go longer, maybe 5-6 rounds per instead of 3-4. We do follow the 2 short rests maximum like many tables. But otherwise, yes, we see more leveled spells being used, which is more "magical" than spamming cantrips for us. Probably because when this stuff comes up, people seem to focus on Wizards. Our clerics, druids, and warlocks are often melee due to good ACs, wildshaping, and hexblade. We still get some ranged warlocks with EB, though. Sorcerers and Wizards with d6 HD do tend to stay ranged, but once they reach 5th level the scaled jinxes (cantrips) damage is more than enough to consider light crossbows instead. As I mentioned above our battles tend to be a bit longer, so a caster could burn through all their jinxes in one encounter if they wanted. But since we don't have an guarantees of when a short rest will come, that is risky in its ways. I'm not saying it is often difficult to get in a short rest, but you just never know. ;) Overall, I would say it cuts spamming cantrips by about half. Now, we [I]might[/I] go back to an earlier rule we had that solved the same problem and is easier in many ways: [I][B]You cannot cast attack/damage cantrips two rounds in a row.[/B][/I] The idea is the magic for your cantrip needs one round to recharge. You can do non-attack cantrips in the round in between, or cast a leveled spell of course. [/QUOTE]
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