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General Tabletop Discussion
*Dungeons & Dragons
Limiting Cantrips?
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<blockquote data-quote="Jacob Lewis" data-source="post: 8517926" data-attributes="member: 6667921"><p>Do my questions provoke you? That's weird. I am genuinely curious if you curbed any other class features or abilities to keep things even between classes. Traditionally, if you change something for one class, then you create an imbalance with all the others. Your course corrections to address ill-perceived issues with the game just creates more disparities in different ways. Several posts already mentioned this, most being common issues from previous editions.</p><p></p><p>For the record, mundane vs. magical is an old perspective that really has a hard time fitting in the high-magic game of D&D. You may want to look at some other low-magic setting books, like Primeval Thule and Adventures in Middle Earth, to see how they addressed it in 5e.</p><p></p><p>That said, there's no need to be defensive unless you're just trying to avoid a conversation you don't want. I asked because <em>all</em> of your explanations so far have been insufficient at explaining why you limit some class abilities but not others. If these new disparities are something you and your group are happy with, then so be it. Some people may like that. I would not. Who cares what I think? But this is a board for discussion, not consensus. If you put your ideas out there, people can respectfully agree or disagree. If you have a problem with that, or someone just gets under your skin, do what I do: just stop responding to them or put them on the ignore list. Otherwise, leave it to the moderators to shut people down. Your call. Cheers! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Jacob Lewis, post: 8517926, member: 6667921"] Do my questions provoke you? That's weird. I am genuinely curious if you curbed any other class features or abilities to keep things even between classes. Traditionally, if you change something for one class, then you create an imbalance with all the others. Your course corrections to address ill-perceived issues with the game just creates more disparities in different ways. Several posts already mentioned this, most being common issues from previous editions. For the record, mundane vs. magical is an old perspective that really has a hard time fitting in the high-magic game of D&D. You may want to look at some other low-magic setting books, like Primeval Thule and Adventures in Middle Earth, to see how they addressed it in 5e. That said, there's no need to be defensive unless you're just trying to avoid a conversation you don't want. I asked because [I]all[/I] of your explanations so far have been insufficient at explaining why you limit some class abilities but not others. If these new disparities are something you and your group are happy with, then so be it. Some people may like that. I would not. Who cares what I think? But this is a board for discussion, not consensus. If you put your ideas out there, people can respectfully agree or disagree. If you have a problem with that, or someone just gets under your skin, do what I do: just stop responding to them or put them on the ignore list. Otherwise, leave it to the moderators to shut people down. Your call. Cheers! ;) [/QUOTE]
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