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Limiting Cantrips?
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<blockquote data-quote="DND_Reborn" data-source="post: 8517943" data-attributes="member: 6987520"><p>Let's say it's the tone I hear there?</p><p></p><p>Or, you correct an imbalance you see to create a game that is more fun for you and your players to experience?</p><p></p><p></p><p>It has a hard time fitting into 5E certainly, because they put magic just about <em>everywhere</em> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /> which makes it, ironically, less magical.</p><p></p><p>I've looked at AiME and never found anything inspiring about it.</p><p></p><p></p><p>Perhaps insufficient to you, but there's really no other way to put it.</p><p></p><p><em>When magic becomes mundane, it ceases to be magical.</em></p><p></p><p>That is the best way to sum up my feelings about the game. I don't do tons of magical items for the same reason, I don't have +X items for weapons, etc. but try to make each item as unique as possible. Magical locations are shrouded in mysteries waiting to be uncovered, but such locations are rare and spoken of in hushed tones. I don't have a priest in every town, or "ye ol' magic shoppes", etc. either.</p><p></p><p>You've read (I would think) other threads about how martials are so much more powerful than casters? Well, all these things help balance that out as well.</p><p></p><p>All that being said, I've posted repeatedly that people who prefer high-magic games and want casters slinging firebolts every round can be happy with the game as is, but that isn't for me.</p><p></p><p>At any rate, if you did not intend your post to sound provoking, my apologies. Cheers to you as well! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8517943, member: 6987520"] Let's say it's the tone I hear there? Or, you correct an imbalance you see to create a game that is more fun for you and your players to experience? It has a hard time fitting into 5E certainly, because they put magic just about [I]everywhere[/I] :rolleyes: which makes it, ironically, less magical. I've looked at AiME and never found anything inspiring about it. Perhaps insufficient to you, but there's really no other way to put it. [I]When magic becomes mundane, it ceases to be magical.[/I] That is the best way to sum up my feelings about the game. I don't do tons of magical items for the same reason, I don't have +X items for weapons, etc. but try to make each item as unique as possible. Magical locations are shrouded in mysteries waiting to be uncovered, but such locations are rare and spoken of in hushed tones. I don't have a priest in every town, or "ye ol' magic shoppes", etc. either. You've read (I would think) other threads about how martials are so much more powerful than casters? Well, all these things help balance that out as well. All that being said, I've posted repeatedly that people who prefer high-magic games and want casters slinging firebolts every round can be happy with the game as is, but that isn't for me. At any rate, if you did not intend your post to sound provoking, my apologies. Cheers to you as well! :) [/QUOTE]
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