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Limiting Cantrips?
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<blockquote data-quote="DND_Reborn" data-source="post: 8518198" data-attributes="member: 6987520"><p>It is entirely arguable, but not worth doing since what constitutes a strong class is entirely subjective. Some favor DPR, some favor flavor, some favor other things. A half-caster Bard truly can be a <em>Jack of All Trades</em> and is not meant to rival classes who have a stronger focus.</p><p></p><p>Can they fight was well as fighters? Cast as well as casters? and so on? No, but they can cast better than fighters, fighter better than casters, and so on.</p><p></p><p></p><p>They can't do it with every <em>attack</em> is the point, they can do it each round sure--just like a caster can cast a leveled spell each round if they wanted. And frankly, they have few enough slots that even then smites are often reserved for crits, so they count more.</p><p></p><p></p><p>IME it might be the opening salvo for an encounter, certainly, but hardly used even close to the "every round" you're implying.</p><p></p><p></p><p>It is entirely subjective. For some people if casters could cast <em>TWO</em> spells per round, it would still feel magical, to others allowing magic only once per encounter might do it. Obviously most people are in between.</p><p></p><p>For me, spamming the same cantrip, round after round, instead of focusing more on using leveled spells is mundane and boring.</p><p></p><p></p><p>It isn't the same amount. Those attack cantrips are being used less and leveled spells more. Using more powerful magic, and often in more meaningful ways, does not make it mundane.</p><p></p><p>If fighters had better options that just making weapon attacks, such as using tactics, maneuvers such as shoving, disarming, etc. which were designed to be as effective as simply dealing damage, it would be the same thing.</p><p></p><p>In media you don't see martials whack-whack-whack all the time. You see them change position to get the upper hand, punch, kick, trip, shove, and all sorts of other things that in D&D because they don't deal damage are sub-optimal to attacking. FWIW, we are trying to fix this as well so martials have a more exciting and engaging game than just whack-whack-whack.</p><p></p><p>So does it make sense we have been able to do that for casters? Instead of just <em>pew-pew-pew</em> they are encouraged to use leveled spells, creating a greater impact than simply doing damage and having more fun in the process.</p><p></p><p></p><p>When it makes for a mundane and boring experience, yes, I will take issue and try to change it for the better.</p><p></p><p>I mean, you all realize there are groups out there who have <em>entirely removed</em> attack cantrips from their games, right?</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8518198, member: 6987520"] It is entirely arguable, but not worth doing since what constitutes a strong class is entirely subjective. Some favor DPR, some favor flavor, some favor other things. A half-caster Bard truly can be a [I]Jack of All Trades[/I] and is not meant to rival classes who have a stronger focus. Can they fight was well as fighters? Cast as well as casters? and so on? No, but they can cast better than fighters, fighter better than casters, and so on. They can't do it with every [I]attack[/I] is the point, they can do it each round sure--just like a caster can cast a leveled spell each round if they wanted. And frankly, they have few enough slots that even then smites are often reserved for crits, so they count more. IME it might be the opening salvo for an encounter, certainly, but hardly used even close to the "every round" you're implying. It is entirely subjective. For some people if casters could cast [I]TWO[/I] spells per round, it would still feel magical, to others allowing magic only once per encounter might do it. Obviously most people are in between. For me, spamming the same cantrip, round after round, instead of focusing more on using leveled spells is mundane and boring. It isn't the same amount. Those attack cantrips are being used less and leveled spells more. Using more powerful magic, and often in more meaningful ways, does not make it mundane. If fighters had better options that just making weapon attacks, such as using tactics, maneuvers such as shoving, disarming, etc. which were designed to be as effective as simply dealing damage, it would be the same thing. In media you don't see martials whack-whack-whack all the time. You see them change position to get the upper hand, punch, kick, trip, shove, and all sorts of other things that in D&D because they don't deal damage are sub-optimal to attacking. FWIW, we are trying to fix this as well so martials have a more exciting and engaging game than just whack-whack-whack. So does it make sense we have been able to do that for casters? Instead of just [I]pew-pew-pew[/I] they are encouraged to use leveled spells, creating a greater impact than simply doing damage and having more fun in the process. When it makes for a mundane and boring experience, yes, I will take issue and try to change it for the better. I mean, you all realize there are groups out there who have [I]entirely removed[/I] attack cantrips from their games, right? [/QUOTE]
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