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General Tabletop Discussion
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Limiting Cantrips?
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<blockquote data-quote="DND_Reborn" data-source="post: 8518233" data-attributes="member: 6987520"><p>Yes, it is entirely one which is why I use it. I talk to my group and others about it. What is <em>your</em> particular point? Where do you like to see the line drawn to keep magic interesting to you. Some want Dr. Strange, others like Raistlin (I can't believe I forgot him earlier!).</p><p></p><p>There is also the idea of what I call <em>High Magic</em> in our games, which are 6th and higher level spells--spells that can truly shift an encounter with a single casting sometimes. Along the Raistlin lines, we considered casting high magic was so fatiguing you gain a level of exhaustion. Fortunately with our reduced spell slot system, it wasn't really needed.</p><p></p><p></p><p>I often ask people to consider a city in their game world:</p><p></p><p>Are the streets lit by <em>continual flame</em> spells at night?</p><p>Do the guards have Sending Stones at their posts to quickly communicate?</p><p>Are healing potions (which would heal a commoner from death's door to full HP at a minimum!) sold routinely for the wealth/adventurous?</p><p>Etc.</p><p></p><p>I mean, an uncommon magic items (by XGtE) has an asking price of 100-600 gp, so for a big city that has been around for centuries, would that be unreasonable to have sending stones or continue flame street lamps?</p><p></p><p>Ultimately it just comes down to preference.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8518233, member: 6987520"] Yes, it is entirely one which is why I use it. I talk to my group and others about it. What is [I]your[/I] particular point? Where do you like to see the line drawn to keep magic interesting to you. Some want Dr. Strange, others like Raistlin (I can't believe I forgot him earlier!). There is also the idea of what I call [I]High Magic[/I] in our games, which are 6th and higher level spells--spells that can truly shift an encounter with a single casting sometimes. Along the Raistlin lines, we considered casting high magic was so fatiguing you gain a level of exhaustion. Fortunately with our reduced spell slot system, it wasn't really needed. I often ask people to consider a city in their game world: Are the streets lit by [I]continual flame[/I] spells at night? Do the guards have Sending Stones at their posts to quickly communicate? Are healing potions (which would heal a commoner from death's door to full HP at a minimum!) sold routinely for the wealth/adventurous? Etc. I mean, an uncommon magic items (by XGtE) has an asking price of 100-600 gp, so for a big city that has been around for centuries, would that be unreasonable to have sending stones or continue flame street lamps? Ultimately it just comes down to preference. [/QUOTE]
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