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Limiting Cantrips?
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<blockquote data-quote="Ruin Explorer" data-source="post: 8518846" data-attributes="member: 18"><p>I mean, it's not entirely subjective, and that's how 5E did such a good job. It's odd to suggest it is subjective. If it was, 5E would not have managed to balance its classes so remarkably tightly mechanically. 5E is probably the best-balanced edition of D&D after 4E, it might even be ahead of 4E, and it's so far ahead of all other editions that and indeed most other RPGs that it's nuts.</p><p></p><p>You seem to conflating "strong" and "class I like", which are two totally different things. Flavour doesn't ever make a class "strong". It can make it interesting, attractive, or engaging, which is different.</p><p></p><p></p><p>I literally <em>specified</em> "most encounters" and you're telling me I'm implying "every round". How does that work?</p><p></p><p></p><p>This is what was asking about, but it doesn't make much sense, and I'm wondering if you've really thought this through, because it seems like a very half-considered idea that casting combat cantrips 20% less and leveled spells 20% more is "less mundane". And that is the sort of numbers we're discussing, based on the facts and figures you've given. I feel this may the placebo effect in action.</p><p></p><p>(Especially given that a lot of D&D combat spells are themselves, fundamentally pretty boring and unmagical-feeling, being more like superpowers or the like. Again, we can look at Worlds Without Number for magic that feels like magic, particularly Vancian magic.)</p><p></p><p></p><p>I literally don't know what you're saying has changed for Martials here. Are you talking about changes to martials you haven't yet mentioned? Or are you implying that by casters dominating combat more (as they will, casting more leveled spells), that's somehow helping Martials, because, what the Martials can chill out and not attack, and thus do nothing, which is a good thing?! It's a bit of a headscratcher.</p><p></p><p>What I do understand is that you've created a situation which encourages casters to use leveled spells in combat more, and not to rest on their laurels. This must mean, however, they have fewer spells for problem-solving etc. (especially given your combats run unusually long). Which means, I guess, that Rogues are going to better than otherwise, because skills will be needed to solve more problems? But it also means casters are likely to be more dominant in combat than they are in other games. I genuinely don't get how this makes "magic less mundane", it really sounds like it makes it more mundane, because powerful combat magic is being deployed even more routinely, but perhaps we don't mean the same thing by mundane?</p><p></p><p></p><p>Why stop there? Plenty of people have entirely removed spellcasters from their games! I'd actually say I've heard more people say they're running games like that than games with no attack cantrips.</p><p></p><p>(Btw how are your combats running to 5-6 rounds routinely? Simply by the math involved, unless you're doing something like routinely running Deadly-grade encounters for every combat, or using truly vast numbers of low-grade enemies, or inflating enemy HP, or I guess, starting combats at vast distances, that shouldn't really be possible.)</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8518846, member: 18"] I mean, it's not entirely subjective, and that's how 5E did such a good job. It's odd to suggest it is subjective. If it was, 5E would not have managed to balance its classes so remarkably tightly mechanically. 5E is probably the best-balanced edition of D&D after 4E, it might even be ahead of 4E, and it's so far ahead of all other editions that and indeed most other RPGs that it's nuts. You seem to conflating "strong" and "class I like", which are two totally different things. Flavour doesn't ever make a class "strong". It can make it interesting, attractive, or engaging, which is different. I literally [I]specified[/I] "most encounters" and you're telling me I'm implying "every round". How does that work? This is what was asking about, but it doesn't make much sense, and I'm wondering if you've really thought this through, because it seems like a very half-considered idea that casting combat cantrips 20% less and leveled spells 20% more is "less mundane". And that is the sort of numbers we're discussing, based on the facts and figures you've given. I feel this may the placebo effect in action. (Especially given that a lot of D&D combat spells are themselves, fundamentally pretty boring and unmagical-feeling, being more like superpowers or the like. Again, we can look at Worlds Without Number for magic that feels like magic, particularly Vancian magic.) I literally don't know what you're saying has changed for Martials here. Are you talking about changes to martials you haven't yet mentioned? Or are you implying that by casters dominating combat more (as they will, casting more leveled spells), that's somehow helping Martials, because, what the Martials can chill out and not attack, and thus do nothing, which is a good thing?! It's a bit of a headscratcher. What I do understand is that you've created a situation which encourages casters to use leveled spells in combat more, and not to rest on their laurels. This must mean, however, they have fewer spells for problem-solving etc. (especially given your combats run unusually long). Which means, I guess, that Rogues are going to better than otherwise, because skills will be needed to solve more problems? But it also means casters are likely to be more dominant in combat than they are in other games. I genuinely don't get how this makes "magic less mundane", it really sounds like it makes it more mundane, because powerful combat magic is being deployed even more routinely, but perhaps we don't mean the same thing by mundane? Why stop there? Plenty of people have entirely removed spellcasters from their games! I'd actually say I've heard more people say they're running games like that than games with no attack cantrips. (Btw how are your combats running to 5-6 rounds routinely? Simply by the math involved, unless you're doing something like routinely running Deadly-grade encounters for every combat, or using truly vast numbers of low-grade enemies, or inflating enemy HP, or I guess, starting combats at vast distances, that shouldn't really be possible.) [/QUOTE]
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